Ranks - Beta
Patch 0.8.0.03
N
New!Arms Dealer
-95% Weapons Price
+30 Harvesting
Damage modifications are increased by +33%
You start with 1 Dangerous Bunny
Shops always sell at least 1 weapon
All of your weapons are destroyed when entering a shop
Arms Dealer Ranged
HardDifficulty Level
Laser Gun
Pierces 1 enemy dealing -25% less to the second enemy
Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies
Shredder
50%/65%/80%/100% chance for projectiles to explode on hit dealing 75%/80%/85%/90% damage
Pierces 3 enemies dealing 100% damage
Sniper Gun
Hitting an enemy spawns 5/8 projectiles dealing 5 +(10%/15% Range)
Minigun
Pierces 1 enemy dealing -50% less to the second enemy
SMG
Not special

N
New!Artificer
+175% Explosion Damage
+4% Explosion Size for every 1 Elemental Damage you have
-100% Damage
Armor modifications are reduced by 50%
Artificer Shredder
MediumDifficulty Level
Shredder
50%/65%/80%/100% chance for projectiles to explode on hit dealing 75%/80%/85%/90% damage
Pierces 3 enemies dealing 100% damage
Shredder
50%/65%/80%/100% chance for projectiles to explode on hit dealing 75%/80%/85%/90% damage
Pierces 3 enemies dealing 100% damage
Shredder
50%/65%/80%/100% chance for projectiles to explode on hit dealing 75%/80%/85%/90% damage
Pierces 3 enemies dealing 100% damage
Shredder
50%/65%/80%/100% chance for projectiles to explode on hit dealing 75%/80%/85%/90% damage
Pierces 3 enemies dealing 100% damage
Shredder
50%/65%/80%/100% chance for projectiles to explode on hit dealing 75%/80%/85%/90% damage
Pierces 3 enemies dealing 100% damage
Shredder
50%/65%/80%/100% chance for projectiles to explode on hit dealing 75%/80%/85%/90% damage
Pierces 3 enemies dealing 100% damage

N
New!Demon
+50% of your Materials are converted into Max HP at the end of a wave (10 Materials=1 Max HP)
You buy items using Max HP instead of materials
Bouncy Demon
HardDifficulty Level
Slingshot
Bounces 1/2/3/4 times
Slingshot
Bounces 1/2/3/4 times
Slingshot
Bounces 1/2/3/4 times
Slingshot
Bounces 1/2/3/4 times
Slingshot
Bounces 1/2/3/4 times
Slingshot
Bounces 1/2/3/4 times

N
New!Saver
+15 Harvesting
+1% Damage for every 25 Materials you have
You start with 1 Piggy Bank
+50% Items Price
Bouncy Saver
HardDifficulty Level
Slingshot
Bounces 1/2/3/4 times
Slingshot
Bounces 1/2/3/4 times
Slingshot
Bounces 1/2/3/4 times
Slingshot
Bounces 1/2/3/4 times
Slingshot
Bounces 1/2/3/4 times
Slingshot
Bounces 1/2/3/4 times

N
New!Explorer
More trees spawn and they die in one hit
+50% pickup range
+100% materials dropped from trees
+33% Map Size
+25% Enemies
-50% materials dropped from enemies +10% Enemy Speed
-50% Damage
Cacti Explorer
HardDifficulty Level
Cacti Club
Hitting and enemy spawns 3/4/5/6 projectiles dealing 50% Ranged Damage
Cacti Club
Hitting and enemy spawns 3/4/5/6 projectiles dealing 50% Ranged Damage
Cacti Club
Hitting and enemy spawns 3/4/5/6 projectiles dealing 50% Ranged Damage
Cacti Club
Hitting and enemy spawns 3/4/5/6 projectiles dealing 50% Ranged Damage
Cacti Club
Hitting and enemy spawns 3/4/5/6 projectiles dealing 50% Ranged Damage
Cacti Club
Hitting and enemy spawns 3/4/5/6 projectiles dealing 50% Ranged Damage

N
New!Chunky
Max HP modifications are increased by 25%
+1% Damage for every 3 Max HP you have [+3]
+3 HP recovered from consumables
-100% Life Steal
HP Regeneration modifications are reduced by 50%
%Dodge modifications are reduced by 50%
%Speed modifications are reduced by 100%
Chunky Shield
EasyDifficulty Level
Spiky Shield
Not special
Spiky Shield
Not special
Spiky Shield
Not special
Spiky Shield
Not special
Spiky Shield
Not special
Spiky Shield
Not special

N
New!Crazy
+100 Range with Precise weapons
+25% Attack Speed
You start with 1 Knife
-30% Dodge
-10 Engineering
-10 Ranged Damage
Crazy Knife
EasyDifficulty Level
Knife
Not special
Knife
Not special
Knife
Not special
Knife
Not special
Knife
Not special
Knife
Not special

N
New!Crazy
+100 Range with Precise weapons
+25% Attack Speed
You start with 1 Knife
-30% Dodge
-10 Engineering
-10 Ranged Damage
Crazy Shurikens
EasyDifficulty Level
Shuriken
Critical hits bounces 1/2/3/4 times
Shuriken
Critical hits bounces 1/2/3/4 times
Shuriken
Critical hits bounces 1/2/3/4 times
Shuriken
Critical hits bounces 1/2/3/4 times
Shuriken
Critical hits bounces 1/2/3/4 times
Shuriken
Critical hits bounces 1/2/3/4 times

N
New!Hunter
+100 Range
+1% Damage for every 10 Range you have
Crit Chance modifications are increased by 25%
Harvesting modifications are reduced by 100%
Max HP modifications are reduced by 33%
Crossbow Hunter
MediumDifficulty Level
Crossbow
Pierces up to 1/2/3/4 times on critical hit
Crossbow
Pierces up to 1/2/3/4 times on critical hit
Crossbow
Pierces up to 1/2/3/4 times on critical hit
Crossbow
Pierces up to 1/2/3/4 times on critical hit
Crossbow
Pierces up to 1/2/3/4 times on critical hit
Crossbow
Pierces up to 1/2/3/4 times on critical hit

N
New!Doctor
+200% Attack Speed with Medical weapons
+10%HP Regeneration
HP Regeneration happens twice as fast
+5 Harvesting
-100% Attack Speed
All Armor modifications are reduced by 50%
Doctor Scissors
MediumDifficulty Level
Scissors
Not special
Scissors
Not special
Scissors
Not special
Scissors
Not special
Scissors
Not special
Scissors
Not special

N
New!Cyborg
You start with 1 Minigun
Ranged Damage modifications are increased by 250%
100% of your Ranged Damage are temporarily converted into Engineering halfway through a wave (1 Ranged Damage = 2 Engineering)
Engineering modifications are reduced by 75%
Melee modifications are reduced by 100%
Elemental modifications are reduced by 100%
Engineer Cyborg
HardDifficulty Level
Laser Gun
Pierces 1 enemy dealing -25% less to the second enemy
Laser Gun
Pierces 1 enemy dealing -25% less to the second enemy
Minigun
Pierces 1 enemy dealing -50% less to the second enemy
Wrench
Spawns a Turret
Wrench
Spawns a Turret
Wrench
Spawns a Turret

N
New!Entrepreneur
-25% Items Price
Harvesting modifications are increased by 50%
Gain 25% more materials from recycling items
-100% of your materials at the start of waves
Damage modifications are reduced by 50%
Entrepreneur Shuriken
HardDifficulty Level
Shuriken
Critical hits bounces 1/2/3/4 times
Shuriken
Critical hits bounces 1/2/3/4 times
Shuriken
Critical hits bounces 1/2/3/4 times
Shuriken
Critical hits bounces 1/2/3/4 times
Shuriken
Critical hits bounces 1/2/3/4 times
Shuriken
Critical hits bounces 1/2/3/4 times

N
New!Demon
+50% of your Materials are converted into Max HP at the end of a wave (10 Materials=1 Max HP)
You buy items using Max HP instead of materials
Explosive Demon
HardDifficulty Level
Rocket Launcher
Projectiles explode on hit
Rocket Launcher
Projectiles explode on hit
Rocket Launcher
Projectiles explode on hit
Rocket Launcher
Projectiles explode on hit
Rocket Launcher
Projectiles explode on hit
Rocket Launcher
Projectiles explode on hit

N
New!Farmer
+20 Harvesting
Harvesting increases by an additional 3% at the end of a wave
+1 Harvesting when eating a consumable while at full health
-50% materials dropped
Farmer Shotgun
HardDifficulty Level
Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies
Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies
Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies
Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies
Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies
Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies

N
New!Farmer
+20 Harvesting
Harvesting increases by an additional 3% at the end of a wave
+1 Harvesting when eating a consumable while at full health
-50% materials dropped
Farmer Taser
HardDifficulty Level
Taser
Slows enemies in a radius around the projectile
Taser
Slows enemies in a radius around the projectile
Taser
Slows enemies in a radius around the projectile
Taser
Slows enemies in a radius around the projectile
Taser
Slows enemies in a radius around the projectile
Taser
Slows enemies in a radius around the projectile

N
New!Mage
+5 Elemental Damage
Elemental Damage modifications are increased by 33%
You start with 1 Snake
You start with 1 Scared Sausage
Melee Damage Modifications are reduced by -100%
Ranged Damage Modifications are reduced by -100%
Engineering Modifications are reduced by -100%
Flame Mage
HardDifficulty Level
Taser
Slows enemies in a radius around the projectile
Taser
Slows enemies in a radius around the projectile
Taser
Slows enemies in a radius around the projectile
Flamethrower
Deals -/3x5/6x6/10x10(100% Elemental Damage) burning damage
Pierces 99 enemies dealing 1 damage
Flamethrower
Deals -/3x5/6x6/10x10(100% Elemental Damage) burning damage
Pierces 99 enemies dealing 1 damage
Flamethrower
Deals -/3x5/6x6/10x10(100% Elemental Damage) burning damage
Pierces 99 enemies dealing 1 damage

N
New!Masochist
+5% Damage when you take damage until the end of the wave
+10 Max HP
+25% HP Regeneration
+3 Armor
-100% Damage
Flint Masochist
HardDifficulty Level
Ghost Flint
+1% Attack Speed for every 20/18/16/12 kills in a wave with this weapon
Ghost Flint
+1% Attack Speed for every 20/18/16/12 kills in a wave with this weapon
Ghost Flint
+1% Attack Speed for every 20/18/16/12 kills in a wave with this weapon
Ghost Flint
+1% Attack Speed for every 20/18/16/12 kills in a wave with this weapon