Weapons

The Captain's Sword provides an excellent damage boost, alternating between thrust and sweep attacks. Given that the build can have multiple free weapon slots early on, this weapon scales exceptionally well, dealing additional damage for each free slot.

The Chainsaw benefits from the Captain's free slot scaling, dealing decent damage with a reasonable attack speed. Its added bonus crucially reduces enemy health over time as it deals damage, allowing for consistent pressure during extended waves.

The Vorpal Sword offers high base damage with a chance to one-shot enemies, making it pivotal for taking down elites and bosses swiftly. Its suited scaling with Captain’s bonuses ensures it remains lethal throughout the progression.

The War Hammer provides powerful strikes with knockback, allowing the Captain to control crowds effectively. Given its capability to reset turret cooldowns, it synergizes well with this semi-structural build approach.










