# All Characters

## Streamer

+3% of your materials per second while standing still (+25 max)

+40% Damage while moving

+40% Attack Speed while moving

+2 Armor for every 1 Structure you have

-50% materials dropped

-1% Damage for every 15 Materials you have

-1% Speed for every 30 Materials you have

## Arms Dealer

-95% Weapons Price

+30 Harvesting

Damage modifications are increased by +33%

You start with 1 Dangerous Bunny

Shops always sell at least 1 weapon

All of your weapons are destroyed when entering a shop

## Cyborg

You start with 1 Minigun

Ranged Damage modifications are increased by 250%

100% of your Ranged Damage are temporarily converted into Engineering halfway through a wave (1 Ranged Damage = 2 Engineering)

Engineering modifications are reduced by 75%

Melee modifications are reduced by 100%

Elemental modifications are reduced by 100%

## Glutton

+50 Luck

+1 % Explosion Damage when picking up a consumable while at maximum health

Consumable have a 100% chance to explode for 10 (500% Melee Damage) damage when picked up

+25 % Items Price

-25 % XP Gain

## Jack

+50% damage against bosses and elites

+200% materials dropped from enemies

-75% Enemies

+250 % Enemy health

+50 % Enemy damage

Note: On higher danger levels, only Elites spawn, never hordes

## Lich

+10 HP Regeneration

+10 % Life Steal

100% chance to deal 10 (Max HP) damage to a random enemy when you heal

Damage modifications are reduced by 50%

## Wildling

+30% Life Steal with Primitive weapons

You start with 1 Stick

You can't equip weapons above tier 2

## Mage

+5 Elemental Damage

Elemental Damage modifications are increased by 33%

You start with 1 Snake

You start with 1 Scared Sausage

Melee Damage Modifications are reduced by -100%

Ranged Damage Modifications are reduced by -100%

Engineering Modifications are reduced by -100%

## Farmer

+20 Harvesting

Harvesting increases by an additional 3% at the end of a wave

+1 Harvesting when eating a consumable while at full health

-50% materials dropped

## Saver

+15 Harvesting

+1% Damage for every 25 Materials you have

You start with 1 Piggy Bank

+50% Items Price

## Gladiator

+20% Attack Speed for every unique weapon you have +5 Melee Damage

You can't equip ranged weapons

-40% Attack Speed

-30 Luck

## Ranger

+50 Range

You start with 1 Pistol

Ranged Damage modifications are increased by 50%

You can't equip melee weapons

Max HP modifications are reduced by 25%

## Entrepreneur

-25% Items Price

Harvesting modifications are increased by 50%

Gain 25% more materials from recycling items

-100% of your materials at the start of waves

Damage modifications are reduced by 50%

## Engineer

+10 Engineering

Engineering modifications are increased by 25%

You start with 1 Wrench

Structures spawn close to each other

Damage modifications are reduced by 50%

## Multitasker

+20% Damage

You can equip up to 12 weapons at a time

-5% Damage for every weapon you have

## Soldier

+50% Damage while standing still

+50% Attack Speed while standing still

+10% Speed

+200% pickup range

+15 Knockback

You cant attack while moving

## Chunky

Max HP modifications are increased by 25%

+1% Damage for every 3 Max HP you have [+3]

+3 HP recovered from consumables

-100% Life Steal

HP Regeneration modifications are reduced by 50%

%Dodge modifications are reduced by 50%

%Speed modifications are reduced by 100%

## Demon

+50% of your Materials are converted into Max HP at the end of a wave (10 Materials=1 Max HP)

You buy items using Max HP instead of materials

## Knight

+2 Melee Damage for every 1 Armor you have

+5 Armor

You can't equip ranged weapons

You can only equip tier 2 weapons or above

-50 Engineering

-50 Elemental Damage

All Harvesting modifications are reduced by 80%

## Masochist

+5% Damage when you take damage until the end of the wave

+10 Max HP

+25% HP Regeneration

+3 Armor

-100% Damage

## Bull

+15 Max HP

+25% HP Regeneration

+5 Armor

You explode for 30 (300% Melee Damage 300% Ranged Damage 300% Elemental Damage) damage when you take damage

You can't equip weapons

## One Armed

+200% Attack Speed

All Damage modifications are increased by 100%

You can only equip one weapon at a time

## Doctor

+200% Attack Speed with Medical weapons

+10%HP Regeneration

HP Regeneration happens twice as fast

+5 Harvesting

-100% Attack Speed

All Armor modifications are reduced by 50%

## Explorer

More trees spawn and they die in one hit

+50% pickup range

+100% materials dropped from trees

+33% Map Size

+25% Enemies

-50% materials dropped from enemies +10% Enemy Speed

-50% Damage

## Speedy

+30% Speed

+1 Melee Damage for every 2% Speed you have

-100 Armor while standing still

-3 Armor

## Ghost

+10 Damage with Ethereal weapons

+30% Dodge

Dodge is capped at 90%

-100 Armor

## Sick

+12 Max HP

+25% Life Steal

You take 1 damage per second (does not give invulnerability time)

-100% HP Regeneration

## Pacifist

Gain 0.8 material and XP for every living enemy at the end of a wave

Trees die in one hit

-100% Damage

-100 Engineering

## Loud

+30% Damage

+50% Enemies

-3 Harvesting at the end of a wave

## Generalist

+2 Melee Damage for every 1 Ranged Damage you have

+1 Ranged Damage for every 2 Melee Damage you have

You can only equip 3 melee weapons and 3 ranged weapons at a time

## Mutant

+200% XP Gain

+50% Items Price

## Lucky

+100 Luck

All Luck modifications are increased by 25%

+75% chance to deal 1 (15% Luck) damage to a random enemy when you pick up a material

-60% Attack Speed

-50% XP Gain

## Old

-25% Enemy speed

+10 Harvesting

-33%Map Size

-10% Enemies

-10% Speed

## Crazy

+100 Range with Precise weapons

+25% Attack Speed

You start with 1 Knife

-30% Dodge

-10 Engineering

-10 Ranged Damage

## Brawler

+5 Melee Damage

+75% Attack Speed with Unarmed weapons

You start with 1 Fist

+15% Dodge

-50 Range

-50 Ranged Damage

## Well Rounded

+5 Max Hp

+5% Speed

+8 Harvesting

## Artificer

+175% Explosion Damage

+4% Explosion Size for every 1 Elemental Damage you have

-100% Damage

Armor modifications are reduced by 50%

## Hunter

+100 Range

+1% Damage for every 10 Range you have

Crit Chance modifications are increased by 25%

Harvesting modifications are reduced by 100%

Max HP modifications are reduced by 33%