All Brotato Characters
Brotato Characters in All Their Glory! Dive into the enchanting realm of Brotato characters, where limitless adventures await. From mighty heroes to cunning villains, explore the captivating diversity of all Brotato characters. Experience the full spectrum of gaming possibilities – discover, strategize, and conquer with every Brotato character at your fingertips.

Mage
Elemental Damage modifications are increased by 33%
You start with 1 Snake
You start with 1 Scared Sausage
Melee Damage Modifications are reduced by -100%
Ranged Damage Modifications are reduced by -100%
Engineering Modifications are reduced by -100%

Jack
+75% damage against bosses and elites
+200% materials dropped from enemies
-75% Enemies
+250 % Enemy health
+50 % Enemy damage
Note: On higher danger levels, only Elites spawn, never hordes

Renegade
+2 projectiles
Projectiles pierce through 1 additional target
+10 % Damage for every different Tier I item you have
You can't equip melee weapons
-400 % Damage
-50 % accuracy
% Damage modifications are reduced by 80%

King
+50 Luck
+25 % Damage for every Tier IV weapon you have
+25% Attack Speed for every Tier IV weapon you have
+5 Max HP for every different Tier IV item you have
-15% Damage for every Tier 1 weapon you have
-15% Attack Speed for every Tier 1 weapon you have
-2% Max HP for every Tier 1 weapon you have

Golem
+20 Max HP
Max HP modifications are increased by 33%
Armor modifications are increased by 33%
+40 % Attack Speed when you have less than 50% health
+20 % Speed when you have less than 50% health
You can't heal in any way

Fisherman
+20 Harvesting
Shops always sell a Bait
-95% Bait price
+2 Harvesting for every 1 Bait you have
Baits make some special enemies spawn throughout all future waves
-50% materials dropped from enemies

Apprentice
+2 Melee Damage when you level up
+1 Ranged Damage when you level up
+1 Elemental Damage when you level up
+1 Engineering Damage when you level up
-2 Max HP when you level up

Cryptid
More trees spawn (+6)
Gain 12 material and XP for every living tree at the end of a wave
+3 HP Regeneration for every current living tree
Dodge is capped at 70%
+3 Attack Speed until the end of the wave when you dodge an attack
-100 % Life Steal
-100 Range
-50% materials dropped from enemies

Streamer
+3% of your materials per second while standing still (+25 max)
+40% Damage while moving
+40% Attack Speed while moving
+2 Armor for every 1 Structure you have
-50% materials dropped
-1% Damage for every 15 Materials you have
-1% Speed for every 30 Materials you have

Arms Dealer
-95% Weapons Price
+30 Harvesting
Damage modifications are increased by +33%
You start with 1 Dangerous Bunny
Shops always sell at least 1 weapon
All of your weapons are destroyed when entering a shop

Cyborg
You start with 1 Minigun
Ranged Damage modifications are increased by 250%
100% of your Ranged Damage are temporarily converted into Engineering halfway through a wave (1 Ranged Damage = 2 Engineering)
Engineering modifications are reduced by 75%
Melee modifications are reduced by 100%
Elemental modifications are reduced by 100%

Glutton
+50 Luck
+1 % Explosion Damage when picking up a consumable while at maximum health
Consumable have a 100% chance to explode for 10 (500% Melee Damage) damage when picked up
+25 % Items Price
-25 % XP Gain

Lich
+10 HP Regeneration
+10 % Life Steal
100% chance to deal 10 (Max HP) damage to a random enemy when you heal
Damage modifications are reduced by 50%

Wildling
+30% Life Steal with Primitive weapons
You start with 1 Stick
You can't equip weapons above tier 2

Farmer
+20 Harvesting
Harvesting increases by an additional 3% at the end of a wave
+1 Harvesting when eating a consumable while at full health
-50% materials dropped

Saver
+15 Harvesting
+1% Damage for every 25 Materials you have
You start with 1 Piggy Bank
+50% Items Price

Gladiator
+20% Attack Speed for every unique weapon you have +5 Melee Damage
You can't equip ranged weapons
-40% Attack Speed
-30 Luck

Ranger
+50 Range
You start with 1 Pistol
Ranged Damage modifications are increased by 50%
You can't equip melee weapons
Max HP modifications are reduced by 25%

Entrepreneur
-25% Items Price
Harvesting modifications are increased by 50%
Gain 25% more materials from recycling items
-100% of your materials at the start of waves
Damage modifications are reduced by 50%

Engineer
+10 Engineering
Engineering modifications are increased by 25%
You start with 1 Wrench
Structures spawn close to each other
Damage modifications are reduced by 50%

Multitasker
+20% Damage
You can equip up to 12 weapons at a time
-5% Damage for every weapon you have

Soldier
+50% Damage while standing still
+50% Attack Speed while standing still
+10% Speed
+200% pickup range
+15 Knockback
You cant attack while moving

Chunky
Max HP modifications are increased by 25%
+1% Damage for every 3 Max HP you have [+3]
+3 HP recovered from consumables
-100% Life Steal
HP Regeneration modifications are reduced by 50%
%Dodge modifications are reduced by 50%
%Speed modifications are reduced by 100%

Demon
+50% of your Materials are converted into Max HP at the end of a wave (10 Materials=1 Max HP)
You buy items using Max HP instead of materials

Knight
+2 Melee Damage for every 1 Armor you have
+5 Armor
You can't equip ranged weapons
You can only equip tier 2 weapons or above
-50 Engineering
-50 Elemental Damage
All Harvesting modifications are reduced by 80%

Masochist
+5% Damage when you take damage until the end of the wave
+10 Max HP
+25% HP Regeneration
+3 Armor
-100% Damage

Bull
+15 Max HP
+25% HP Regeneration
+5 Armor
You explode for 30 (300% Melee Damage 300% Ranged Damage 300% Elemental Damage) damage when you take damage
You can't equip weapons

One Armed
+200% Attack Speed
All Damage modifications are increased by 100%
You can only equip one weapon at a time

Doctor
+200% Attack Speed with Medical weapons
+10%HP Regeneration
HP Regeneration happens twice as fast
+5 Harvesting
-100% Attack Speed
All Armor modifications are reduced by 50%

Explorer
More trees spawn and they die in one hit
+50% pickup range
+100% materials dropped from trees
+33% Map Size
+25% Enemies
-50% materials dropped from enemies +10% Enemy Speed
-50% Damage

Speedy
+30% Speed
+1 Melee Damage for every 2% Speed you have
-100 Armor while standing still
-3 Armor

Ghost
+10 Damage with Ethereal weapons
+30% Dodge
Dodge is capped at 90%
-100 Armor

Sick
+12 Max HP
+25% Life Steal
You take 1 damage per second (does not give invulnerability time)
-100% HP Regeneration

Pacifist
Gain 0.8 material and XP for every living enemy at the end of a wave
Trees die in one hit
-100% Damage
-100 Engineering

Loud
+30% Damage
+50% Enemies
-3 Harvesting at the end of a wave

Generalist
+2 Melee Damage for every 1 Ranged Damage you have
+1 Ranged Damage for every 2 Melee Damage you have
You can only equip 3 melee weapons and 3 ranged weapons at a time

Mutant
+200% XP Gain
+50% Items Price

Lucky
+100 Luck
All Luck modifications are increased by 25%
+75% chance to deal 1 (15% Luck) damage to a random enemy when you pick up a material
-60% Attack Speed
-50% XP Gain

Old
-25% Enemy speed
+10 Harvesting
-33%Map Size
-10% Enemies
-10% Speed

Crazy
+100 Range with Precise weapons
+25% Attack Speed
You start with 1 Knife
-30% Dodge
-10 Engineering
-10 Ranged Damage

Brawler
+5 Melee Damage
+75% Attack Speed with Unarmed weapons
You start with 1 Fist
+15% Dodge
-50 Range
-50 Ranged Damage

Well Rounded
+5 Max Hp
+5% Speed
+8 Harvesting

Artificer
+175% Explosion Damage
+4% Explosion Size for every 1 Elemental Damage you have
-100% Damage
Armor modifications are reduced by 50%

Hunter
+100 Range
+1% Damage for every 10 Range you have
Crit Chance modifications are increased by 25%
Harvesting modifications are reduced by 100%
Max HP modifications are reduced by 33%