# All Brotato Characters

Brotato Characters in All Their Glory! Dive into the enchanting realm of Brotato characters, where limitless adventures await. From mighty heroes to cunning villains, explore the captivating diversity of all Brotato characters. Experience the full spectrum of gaming possibilities – discover, strategize, and conquer with every Brotato character at your fingertips.

## Mage

Elemental Damage modifications are increased by 33%

You start with 1 Snake

You start with 1 Scared Sausage

Melee Damage Modifications are reduced by -100%

Ranged Damage Modifications are reduced by -100%

Engineering Modifications are reduced by -100%

## Jack

+75% damage against bosses and elites

+200% materials dropped from enemies

-75% Enemies

+250 % Enemy health

+50 % Enemy damage

Note: On higher danger levels, only Elites spawn, never hordes

## Renegade

+2 projectiles

Projectiles pierce through 1 additional target

+10 % Damage for every different Tier I item you have

You can't equip melee weapons

-400 % Damage

-50 % accuracy

% Damage modifications are reduced by 80%

## King

+50 Luck

+25 % Damage for every Tier IV weapon you have

+25% Attack Speed for every Tier IV weapon you have

+5 Max HP for every different Tier IV item you have

-15% Damage for every Tier 1 weapon you have

-15% Attack Speed for every Tier 1 weapon you have

-2% Max HP for every Tier 1 weapon you have

## Golem

+20 Max HP

Max HP modifications are increased by 33%

Armor modifications are increased by 33%

+40 % Attack Speed when you have less than 50% health

+20 % Speed when you have less than 50% health

You can't heal in any way

## Fisherman

+20 Harvesting

Shops always sell a Bait

-95% Bait price

+2 Harvesting for every 1 Bait you have

Baits make some special enemies spawn throughout all future waves

-50% materials dropped from enemies

## Apprentice

+2 Melee Damage when you level up

+1 Ranged Damage when you level up

+1 Elemental Damage when you level up

+1 Engineering Damage when you level up

-2 Max HP when you level up

## Cryptid

More trees spawn (+6)

Gain 12 material and XP for every living tree at the end of a wave

+3 HP Regeneration for every current living tree

Dodge is capped at 70%

+3 Attack Speed until the end of the wave when you dodge an attack

-100 % Life Steal

-100 Range

-50% materials dropped from enemies

## Streamer

+3% of your materials per second while standing still (+25 max)

+40% Damage while moving

+40% Attack Speed while moving

+2 Armor for every 1 Structure you have

-50% materials dropped

-1% Damage for every 15 Materials you have

-1% Speed for every 30 Materials you have

## Arms Dealer

-95% Weapons Price

+30 Harvesting

Damage modifications are increased by +33%

You start with 1 Dangerous Bunny

Shops always sell at least 1 weapon

All of your weapons are destroyed when entering a shop

## Cyborg

You start with 1 Minigun

Ranged Damage modifications are increased by 250%

100% of your Ranged Damage are temporarily converted into Engineering halfway through a wave (1 Ranged Damage = 2 Engineering)

Engineering modifications are reduced by 75%

Melee modifications are reduced by 100%

Elemental modifications are reduced by 100%

## Glutton

+50 Luck

+1 % Explosion Damage when picking up a consumable while at maximum health

Consumable have a 100% chance to explode for 10 (500% Melee Damage) damage when picked up

+25 % Items Price

-25 % XP Gain

## Lich

+10 HP Regeneration

+10 % Life Steal

100% chance to deal 10 (Max HP) damage to a random enemy when you heal

Damage modifications are reduced by 50%

## Wildling

+30% Life Steal with Primitive weapons

You start with 1 Stick

You can't equip weapons above tier 2

## Farmer

+20 Harvesting

Harvesting increases by an additional 3% at the end of a wave

+1 Harvesting when eating a consumable while at full health

-50% materials dropped

## Saver

+15 Harvesting

+1% Damage for every 25 Materials you have

You start with 1 Piggy Bank

+50% Items Price

## Gladiator

+20% Attack Speed for every unique weapon you have +5 Melee Damage

You can't equip ranged weapons

-40% Attack Speed

-30 Luck

## Ranger

+50 Range

You start with 1 Pistol

Ranged Damage modifications are increased by 50%

You can't equip melee weapons

Max HP modifications are reduced by 25%

## Entrepreneur

-25% Items Price

Harvesting modifications are increased by 50%

Gain 25% more materials from recycling items

-100% of your materials at the start of waves

Damage modifications are reduced by 50%

## Engineer

+10 Engineering

Engineering modifications are increased by 25%

You start with 1 Wrench

Structures spawn close to each other

Damage modifications are reduced by 50%

## Multitasker

+20% Damage

You can equip up to 12 weapons at a time

-5% Damage for every weapon you have

## Soldier

+50% Damage while standing still

+50% Attack Speed while standing still

+10% Speed

+200% pickup range

+15 Knockback

You cant attack while moving

## Chunky

Max HP modifications are increased by 25%

+1% Damage for every 3 Max HP you have [+3]

+3 HP recovered from consumables

-100% Life Steal

HP Regeneration modifications are reduced by 50%

%Dodge modifications are reduced by 50%

%Speed modifications are reduced by 100%

## Demon

+50% of your Materials are converted into Max HP at the end of a wave (10 Materials=1 Max HP)

You buy items using Max HP instead of materials

## Knight

+2 Melee Damage for every 1 Armor you have

+5 Armor

You can't equip ranged weapons

You can only equip tier 2 weapons or above

-50 Engineering

-50 Elemental Damage

All Harvesting modifications are reduced by 80%

## Masochist

+5% Damage when you take damage until the end of the wave

+10 Max HP

+25% HP Regeneration

+3 Armor

-100% Damage

## Bull

+15 Max HP

+25% HP Regeneration

+5 Armor

You explode for 30 (300% Melee Damage 300% Ranged Damage 300% Elemental Damage) damage when you take damage

You can't equip weapons

## One Armed

+200% Attack Speed

All Damage modifications are increased by 100%

You can only equip one weapon at a time

## Doctor

+200% Attack Speed with Medical weapons

+10%HP Regeneration

HP Regeneration happens twice as fast

+5 Harvesting

-100% Attack Speed

All Armor modifications are reduced by 50%

## Explorer

More trees spawn and they die in one hit

+50% pickup range

+100% materials dropped from trees

+33% Map Size

+25% Enemies

-50% materials dropped from enemies +10% Enemy Speed

-50% Damage

## Speedy

+30% Speed

+1 Melee Damage for every 2% Speed you have

-100 Armor while standing still

-3 Armor

## Ghost

+10 Damage with Ethereal weapons

+30% Dodge

Dodge is capped at 90%

-100 Armor

## Sick

+12 Max HP

+25% Life Steal

You take 1 damage per second (does not give invulnerability time)

-100% HP Regeneration

## Pacifist

Gain 0.8 material and XP for every living enemy at the end of a wave

Trees die in one hit

-100% Damage

-100 Engineering

## Loud

+30% Damage

+50% Enemies

-3 Harvesting at the end of a wave

## Generalist

+2 Melee Damage for every 1 Ranged Damage you have

+1 Ranged Damage for every 2 Melee Damage you have

You can only equip 3 melee weapons and 3 ranged weapons at a time

## Mutant

+200% XP Gain

+50% Items Price

## Lucky

+100 Luck

All Luck modifications are increased by 25%

+75% chance to deal 1 (15% Luck) damage to a random enemy when you pick up a material

-60% Attack Speed

-50% XP Gain

## Old

-25% Enemy speed

+10 Harvesting

-33%Map Size

-10% Enemies

-10% Speed

## Crazy

+100 Range with Precise weapons

+25% Attack Speed

You start with 1 Knife

-30% Dodge

-10 Engineering

-10 Ranged Damage

## Brawler

+5 Melee Damage

+75% Attack Speed with Unarmed weapons

You start with 1 Fist

+15% Dodge

-50 Range

-50 Ranged Damage

## Well Rounded

+5 Max Hp

+5% Speed

+8 Harvesting

## Artificer

+175% Explosion Damage

+4% Explosion Size for every 1 Elemental Damage you have

-100% Damage

Armor modifications are reduced by 50%

## Hunter

+100 Range

+1% Damage for every 10 Range you have

Crit Chance modifications are increased by 25%

Harvesting modifications are reduced by 100%

Max HP modifications are reduced by 33%