All Brotato Items
Explore a treasure trove of Brotato all items and elevate your gaming experience. Dive into a world of possibilities as you uncover a comprehensive range of items designed to enhance your gameplay. From potent weapons to invaluable resources, MetaBrotato has it all!

Lucky Coin
+2 Luck for every 1 % Crit Chance you have
-2 Armor

Giant Belt
Critical hits deal 10% of an enemy’s current health as bonus damage (1% for bosses and elites)

Extra Stomach
+1 Max HP when picking up a consumable while at maximum health (max +10 per wave)

Bloody Hand
+12 % Life Steal
+2 % Damage for every 1 % Life Steal you have
You take 1 damage per second (does not give invulnerability time)

Silver Bullet
+25% damage against bosses and elites

Peacock
+25 % XP Gain
+100 % XP Gain during the next wave
+50 % Enemy damage during the next wave

Improved Tools
+10 % Attack Speed
Reduces the attack cooldown of your structures by 0% (50% Attack Speed)

Adrenaline
+5 % Dodge
50% chance to heal 5 HP when dodging an attack

Tentacle
+3 % Crit Chance
+20% chance to heal 1 HP when killing an enemy with a critical hit

Riposte
+2 Melee Damage
50% chance to deal 1 (300% Melee Damage) damage to an enemy when dodging their attack

Spicy Sauce
+3 Max HP
Consumables have a 25% chance to explode for 5 (50% Max HP) damage when picked up

Garden
Spawns a garden that creates a fruit every 15 seconds

Bait
+8 % Damage
Special enemies appear at the beginning of the next wave

Medikit
+10 HP Regeneration
-10 Luck

Focus
+30% Damage
-3% Attack Speed for every different weapon you have.

Small Magazine
+2 Ranged Damage
+10% Attack Speed
-6% Damage

Poisonous Tonic
+10% Attack Speed
+5% Crit Chance
+15 Range
-2 HP Regeneration

Retromation's Hoodie
+2% Attack Speed for every 1% Dodge you have.
-80 Range

Eyes Surgery
Burning activates +10% faster
-10 Range

Torture
+15 Max HP
Restore +4 HP per second. Cannot heal any other way.

Barricade
+8 Armor while standing still.
-5% Speed

Chameleon
+20% Dodge while standing still.
-4% Damage

Spider
+12% Damage
+6% per different weapon you have
-6% Dodge
-8 Harvesting

Alien Worm
+2 HP Regeneration
-1 HP recovered from consumables
+3 Max HP

Rip and Tear
Enemies have a +20% chance to explode for (50% Melee Damage) damage when they die
-12 Harvesting

Padding
+1 Max HP for every 100 Materials you have.
-5% Speed

Bag
+15 materials when you pick up a crate
-1% Speed

Tardigrade
Nullifies the damage of one hit taken every wave

Strange Book
+1 Engineering for every 1 Elemental Damage you have
-1 Melee Damage
-1 Ranged Damage

Community Support
+1% Attack Speed for every current living enemy
-2 Armor

Grind's Magical Leaf
+1 Max HP at the end of a wave
+1 HP Regeneration at the end of a wave
+1 % Life Steal at the end of a wave

Regeneration Potion
HP Regeneration is double when you have less than 50% health
+3 HP Regeneration

Anvil
A random weapon is upgraded when entering a shop. If you have no weapon to uprgade, you gain +2 Armor instead.

Ricochet
Your projectiles gain +1 bounce
-35% Damage

Snail
-5 Enemy Speed
-3% Speed

Alien Baby
+15 Max HP
+8% Enemy Speed

Hunting Trophy
+33% chance to get 1 material when killing an enemy with a critical hit

Coupon
-5% Price

Crown
Harvesting increases by an additional +8% at the end of a wave (stacking)

Tractor
+40 Harvesting
-8% Damage

Potato
+3 Max HP
+1 HP Regeneration
+1% Life Steal
+3% Damage
+3% Speed
+3% Dodge
+1 Armor
+5 Luck

Warrior Helmet
+3 Armor
+5 Max HP
-5% Speed

Acid
+8 Max HP
-4% Dodge

Alien Eyes
Shoots +6 alien eyes around you every 5 seconds dealing (50% HP)

Alien Magic
+8 Max HP
+3 HP Regeneration
-8 Luck

Alien Tongue
+30% pickup range

Alloy
+3 Melee Damage
+3 Ranged Damage
+3 Engineering
+5% Crit Chance
-6% Dodge

Baby Elephant
+20% chance to deal (10% Luck) damage to a random enemy when you pick up a material

Baby Gecko
+15% chance to instantly attract a material when its dropped
-1% Life Steal

Baby with a Beard
+1 bullet dealing (Ranged Damage) damage is fired from an enemy corpse when they die
-40 Range

Explosive Shells
+60% Explosion Damage
-15% Damage

Wolf Helmet
+8 Elemental Damage
+15 Luck
-5 Engineering

Wisdom
+5 damage every 5 seconds
-20% Damage

Wings
+10% Speed
+30 Range
-2 Elemental Damage

White Flag
+5 Harvesting
-5% Enemies

Whetstone
+4% Life Steal
-3 Knockback

Wheelbarrow
-1 Armor
+16 Harvesting

Wheat
+4 Melee Damage
+2 Ranged Damage
+10 Harvesting
-2 Elemental Damage

Weird Ghost
+3 Max HP
Start the next wave with 1 HP

Weird Food
+2 HP recovered from consumables
-2% Dodge

Wandering Bot
Spawns a little bot that slows down nearby enemies

Vigilante Ring
+3% Damage at the end of a wave (stacking)

Ugly Tooth
Hitting an enemy removes +10% of their speed Max: 30%
-3% Speed

Tyler
Spawns a little guy that slowly shoots piercing lightning projectiles around him for (100% Engineering) damage each

Explosive Turret
Spawns a turret that shoots explosive bullets dealing (175% Engineering) damage

Laser Turret
Spawns a turret that shoots piercing bullets dealing (150% Engineering) damage

Medical Turret
Spawns a medical turret that shoots bullets healing (10% Engineering) HP

Incendiary Turret
Spawns a turret that shoots flames dealing (25% Engineering) damage

Turret
Spawns a turret that shoots bullets dealing (80% Engineering) damage

Triangle of Power
+20% Damage
+1 Armor
-2% Damage until the end of the wave when you take damage

Tree
More trees spawn

Toxic Sludge
+2 Elemental Damage
-2% Dodge

Toolbox
+6 Engineering
-8% Attack Speed

Terrified Onion
+4% Speed
-6 Luck

Sunglasses
+10% Crit Chance
-1 Armor

Statue
+25% Damage while standing still.
-10% Speed

Snake
Burning spreads to a nearby enemy
-1 Max HP

Sifd's Relic
+100% chance to instantly attract a material when its dropped
-12% Speed

Shmoop
+6 Max HP
+2 HP Regeneration
-2 Melee Damage
-1 Ranged Damage

Shady Potion
+20 Luck
-2 HP Regeneration

Scope
+2 Ranged Damage
+25 Range
-7% Attack Speed

Scared Sausage
Attacks have a +25% chance to deal 1x3(Elemental Damage) burning damage

Scar
+15% XP Gain
-8 Range

Sad Tomato
+8 HP Regeneration
Start waves with -50% HP

Robot Arm
+6 Armor
+6 Engineering
-3 HP Regeneration
-3% Life Steal

Ritual
+6% Damage
+2% Life Steal
-2 Engineering

Recycling Machine
Gain +35% more materials from recycling items

Pumpkin

Propeller Hat
+10 Luck
-2% Damage

Power Generator
+1% Attack Speed for every 1% Dodge you have.
-5% Damage

Plastic Explosive
+25% Explosion Size

Plant
+2 HP Regeneration
-1% Life Steal

Piggy Bank
+20% of your materials at the start of waves

Pencil
+2 Engineering
-1% Attack Speed
-1% Crit Chance

Peaceful Bee
+4% Dodge
+4 Harvesting
-1 Melee Damage
-1 Ranged Damage

Panda
+12 Max HP
+25 Luck
-12% Damage

Octopus
+12 Max HP
+5% Life Steal
-8% Crit Chance

Night Goggles
+15% Crit Chance
+50 Range
-3 Max HP
-2 Armor

Mutation
+1 Ranged Damage
+1 Elemental Damage
-3% Speed

Mushroom
+2 HP Regeneration
-3 Luck

Mouse
+5% Life Steal
+10% Enemies
-5 Harvesting

Missile
+10% Damage
-6% Attack Speed

Metal Plate
+2 Armor
-3% Damage

Metal Detector
+5% chance to double the value of picked up materials
+6 Luck
+2 Engineering
-5% Damage

Medal
+3 Max HP
+3% Damage
+1 Armor
+3% Speed
-4% Crit Chance

Mastery
+6 Melee Damage
-3 Ranged Damage

Mammoth
+15 Melee Damage
+2 HP Regeneration
-8% Damage
-3% Speed

Lumberjack Shirt
Trees die in one hit

Lucky Charm
+30 Luck
-2 Melee Damage
-1 Ranged Damage

Lost Duck
+10 Luck
-1 Elemental Damage

Little Muscley Dude
+3 Melee Damage
+5 Max HP
-15 Range

Little Frog
+20% pickup range
+10 Harvesting
-5% Dodge

Lens
+1 Ranged Damage
-5 Range

Lemonade
+1 HP recovered from consumables

Leather Vest
+2 Armor
+6% Dodge
-3 Max HP

Landmines
A landmine spawns every 12 seconds dealing (100% Engineering) damage in an area

Jet Pack
+15% Speed
+10% Dodge
-6 Max HP
-2 Armor

Insanity
+6% Crit Chance
-3% Damage

Injection
+7% Damage
-2 Max HP

Helmet
+1 Armor
-2% Speed

Hedgehog
+2 Melee Damage
+1 Ranged Damage
-1 HP Regeneration

Heavy Bullets
+5 Ranged Damage
+10% Damage
+10 Range
-10% Attack Speed
-5% Crit Chance

Head Injury
+6% Damage
-8 Range

Handcuffs
+8 Melee Damage
+8 Ranged Damage
+8 Elemental Damage
Your max HP is capped at its current value

Gummy Berserker
+5% Attack Speed
+15 Range
-1 Armor

Goat Skull
+3 Melee Damage
-2% Crit Chance

Gnome
+10 Melee Damage
+5 Elemental Damage
-20 Range
-20% pickup range

Glass Cannon
+25% Damage
-3 Armor

Glasses
+20 Range

Gentle Alien
+5% Damage
+5% Enemies
+2 Max HP

Gambling Token
+8% Dodge
-1 Armor

Fuel Tank
+4 Elemental Damage
-1 Melee Damage
-1 Ranged Damage

Fin
+10% Speed
+3% Life Steal
-8 Luck

Fertilizer
+8 Harvesting
-1 Melee Damage

Exoskeleton
+5 Armor
+5% Crit Chance
+5 Engineering
+5% Speed
-2 HP Regeneration
-2% Life Steal

Esty's Couch
+2 HP Regeneration for every -1% Speed you have.
+5 Max HP
-15% Speed

Energy Bracelet
+4% Crit Chance
+2 Elemental Damage
-2 Ranged Damage

Dynamite
+15% Explosion Damage

Duct Tape
+1 Armor
+1 Engineering
-2 Max HP

Diploma
+10 Engineering
+10% XP Gain
-3 Max HP

Defective Steroids
+2 Melee Damage
-3% Attack Speed
+2 Max HP

Dangerous Bunny
+1 free reroll in the shop

Cyclops Worm
+12% Damage
-12 Range

Cyberball
+15% chance to deal (25%) damage to a random enemy when an enemy dies

Cute Monkey
+8% chance to heal 1 HP when picking up a material
-1 Ranged Damage

Compass
+5% Speed
+3 Engineering
-3% Crit Chance

Cog
+4 Engineering
-4% Damage

Coffee
+10% Attack Speed
-2% Damage

Clover
+20 Luck
+6% Dodge
-2% Life Steal

Claw Tree
+1 Melee Damage
+3% Crit Chance
-1 Max HP

Charcoal
+1 Elemental Damage
+2 Melee Damage
-2 Harvesting

Cape
+5% Life Steal
+20% Dodge
-2 Melee Damage
-2 Ranged Damage
-2 Elemental Damage

Candle
+4 Elemental Damage
+1 HP Regeneration
-10% Enemies
-5% Damage

Campfire
+2 Elemental Damage
+2 HP Regeneration
-2% Speed

Cake
+3 Max HP
-1% Damage

Butterfly
+2% Life Steal
-1 Elemental Damage

Broken Mouth
+5 Max HP
-1 HP Regeneration

Boxing Glove
+3 Knockback

Bowler Hat
+15 Luck
+18 Harvesting
-5% Attack Speed
-3% Crit Chance

Book
+1 Engineering

Boiling Water
+2 Elemental Damage
-1 Max HP

Blood Leech
+2% Life Steal
+2 HP Regeneration
-6 Harvesting

Blood Donation
+40 Harvesting
Take +1 damage per second (does not give invulnerability time)

Blindfold
+5% Crit Chance
+5% Dodge
-15 Range

Black Belt
+15% XP Gain
+3 Melee Damage
-8 Luck

Big Arms
+10 Melee Damage
+5 Ranged Damage
-2 Armor
-5% Spee

Bean Teacher
+30% XP Gain
-2% Life Steal

Beanie
+4% Speed
-6 Range

Bat
+2% Life Steal
-2 Harvesting

Banner
+20 Range
+10% Attack Speed
-2% Life Steal

Bandana
Projectiles pierce through +1 additional target
-10% Damage