All Items
Lucky Coin
+2 Luck for every 1 % Crit Chance you have
-2 Armor
Giant Belt
Critical hits deal 10% of an enemy’s current health as bonus damage (1% for bosses and elites)
Extra Stomach
+1 Max HP when picking up a consumable while at maximum health (max +10 per wave)
Bloody Hand
+12 % Life Steal
+2 % Damage for every 1 % Life Steal you have
You take 1 damage per second (does not give invulnerability time)
Silver Bullet
+25% damage against bosses and elites
Peacock
+25 % XP Gain
+100 % XP Gain during the next wave
+50 % Enemy damage during the next wave
Improved Tools
+10 % Attack Speed
Reduces the attack cooldown of your structures by 0% (50% Attack Speed)
Adrenaline
+5 % Dodge
50% chance to heal 5 HP when dodging an attack
Tentacle
+3 % Crit Chance
+20% chance to heal 1 HP when killing an enemy with a critical hit
Riposte
+2 Melee Damage
50% chance to deal 1 (300% Melee Damage) damage to an enemy when dodging their attack
Spicy Sauce
+3 Max HP
Consumables have a 25% chance to explode for 5 (50% Max HP) damage when picked up
Garden
Spawns a garden that creates a fruit every 15 seconds
Bait
+8 % Damage
Special enemies appear at the beginning of the next wave
Medikit
+10 HP Regeneration
-10 Luck
Focus
+30% Damage
-3% Attack Speed for every different weapon you have.
Small Magazine
+2 Ranged Damage
+10% Attack Speed
-6% Damage
Poisonous Tonic
+10% Attack Speed
+5% Crit Chance
+15 Range
-2 HP Regeneration
Retromation's Hoodie
+2% Attack Speed for every 1% Dodge you have.
-80 Range
Eyes Surgery
Burning activates +10% faster
-10 Range
Torture
+15 Max HP
Restore +4 HP per second. Cannot heal any other way.
Barricade
+8 Armor while standing still.
-5% Speed
Chameleon
+20% Dodge while standing still.
-4% Damage
Spider
+12% Damage
+6% per different weapon you have
-6% Dodge
-8 Harvesting
Alien Worm
+2 HP Regeneration
-1 HP recovered from consumables
+3 Max HP
Rip and Tear
Enemies have a +20% chance to explode for (50% Melee Damage) damage when they die
-12 Harvesting
Padding
+1 Max HP for every 100 Materials you have.
-5% Speed
Bag
+15 materials when you pick up a crate
-1% Speed
Tardigrade
Nullifies the damage of one hit taken every wave
Strange Book
+1 Engineering for every 1 Elemental Damage you have
-1 Melee Damage
-1 Ranged Damage
Community Support
+1% Attack Speed for every current living enemy
-2 Armor
Grind's Magical Leaf
+1 Max HP at the end of a wave
+1 HP Regeneration at the end of a wave
+1 % Life Steal at the end of a wave
Regeneration Potion
HP Regeneration is double when you have less than 50% health
+3 HP Regeneration
Anvil
A random weapon is upgraded when entering a shop. If you have no weapon to uprgade, you gain +2 Armor instead.
Ricochet
Your projectiles gain +1 bounce
-35% Damage
Snail
-5 Enemy Speed
-3% Speed
Alien Baby
+15 Max HP
+8% Enemy Speed
Hunting Trophy
+33% chance to get 1 material when killing an enemy with a critical hit
Coupon
-5% Price
Crown
Harvesting increases by an additional +8% at the end of a wave (stacking)
Tractor
+40 Harvesting
-8% Damage
Potato
+3 Max HP
+1 HP Regeneration
+1% Life Steal
+3% Damage
+3% Speed
+3% Dodge
+1 Armor
+5 Luck
Warrior Helmet
+3 Armor
+5 Max HP
-5% Speed
Acid
+8 Max HP
-4% Dodge
Alien Eyes
Shoots +6 alien eyes around you every 5 seconds dealing (50% HP)
Alien Magic
+8 Max HP
+3 HP Regeneration
-8 Luck
Alien Tongue
+30% pickup range
Alloy
+3 Melee Damage
+3 Ranged Damage
+3 Engineering
+5% Crit Chance
-6% Dodge
Baby Elephant
+20% chance to deal (10% Luck) damage to a random enemy when you pick up a material
Baby Gecko
+15% chance to instantly attract a material when its dropped
-1% Life Steal
Baby with a Beard
+1 bullet dealing (Ranged Damage) damage is fired from an enemy corpse when they die
-40 Range
Explosive Shells
+60% Explosion Damage
-15% Damage
Wolf Helmet
+8 Elemental Damage
+15 Luck
-5 Engineering
Wisdom
+5 damage every 5 seconds
-20% Damage
Wings
+10% Speed
+30 Range
-2 Elemental Damage
White Flag
+5 Harvesting
-5% Enemies
Whetstone
+4% Life Steal
-3 Knockback
Wheelbarrow
-1 Armor
+16 Harvesting
Wheat
+4 Melee Damage
+2 Ranged Damage
+10 Harvesting
-2 Elemental Damage
Weird Ghost
+3 Max HP
Start the next wave with 1 HP
Weird Food
+2 HP recovered from consumables
-2% Dodge
Wandering Bot
Spawns a little bot that slows down nearby enemies
Vigilante Ring
+3% Damage at the end of a wave (stacking)
Ugly Tooth
Hitting an enemy removes +10% of their speed Max: 30%
-3% Speed
Tyler
Spawns a little guy that slowly shoots piercing lightning projectiles around him for (100% Engineering) damage each
Explosive Turret
Spawns a turret that shoots explosive bullets dealing (175% Engineering) damage
Laser Turret
Spawns a turret that shoots piercing bullets dealing (150% Engineering) damage
Medical Turret
Spawns a medical turret that shoots bullets healing (10% Engineering) HP
Incendiary Turret
Spawns a turret that shoots flames dealing (25% Engineering) damage
Turret
Spawns a turret that shoots bullets dealing (80% Engineering) damage
Triangle of Power
+20% Damage
+1 Armor
-2% Damage until the end of the wave when you take damage
Tree
More trees spawn
Toxic Sludge
+2 Elemental Damage
-2% Dodge
Toolbox
+6 Engineering
-8% Attack Speed
Terrified Onion
+4% Speed
-6 Luck
Sunglasses
+10% Crit Chance
-1 Armor
Statue
+25% Damage while standing still.
-10% Speed
Snake
Burning spreads to a nearby enemy
-1 Max HP
Sifd's Relic
+100% chance to instantly attract a material when its dropped
-12% Speed
Shmoop
+6 Max HP
+2 HP Regeneration
-2 Melee Damage
-1 Ranged Damage
Shady Potion
+20 Luck
-2 HP Regeneration
Scope
+2 Ranged Damage
+25 Range
-7% Attack Speed
Scared Sausage
Attacks have a +25% chance to deal 1x3(Elemental Damage) burning damage
Scar
+15% XP Gain
-8 Range
Sad Tomato
+8 HP Regeneration
Start waves with -50% HP
Robot Arm
+6 Armor
+6 Engineering
-3 HP Regeneration
-3% Life Steal
Ritual
+6% Damage
+2% Life Steal
-2 Engineering
Recycling Machine
Gain +35% more materials from recycling items
Pumpkin
Propeller Hat
+10 Luck
-2% Damage
Power Generator
+1% Attack Speed for every 1% Dodge you have.
-5% Damage
Plastic Explosive
+25% Explosion Size
Plant
+2 HP Regeneration
-1% Life Steal
Piggy Bank
+20% of your materials at the start of waves
Pencil
+2 Engineering
-1% Attack Speed
-1% Crit Chance
Peaceful Bee
+4% Dodge
+4 Harvesting
-1 Melee Damage
-1 Ranged Damage
Panda
+12 Max HP
+25 Luck
-12% Damage
Octopus
+12 Max HP
+5% Life Steal
-8% Crit Chance
Night Goggles
+15% Crit Chance
+50 Range
-3 Max HP
-2 Armor
Mutation
+1 Ranged Damage
+1 Elemental Damage
-3% Speed
Mushroom
+2 HP Regeneration
-3 Luck
Mouse
+5% Life Steal
+10% Enemies
-5 Harvesting
Missile
+10% Damage
-6% Attack Speed
Metal Plate
+2 Armor
-3% Damage
Metal Detector
+5% chance to double the value of picked up materials
+6 Luck
+2 Engineering
-5% Damage
Medal
+3 Max HP
+3% Damage
+1 Armor
+3% Speed
-4% Crit Chance
Mastery
+6 Melee Damage
-3 Ranged Damage
Mammoth
+15 Melee Damage
+2 HP Regeneration
-8% Damage
-3% Speed
Lumberjack Shirt
Trees die in one hit
Lucky Charm
+30 Luck
-2 Melee Damage
-1 Ranged Damage
Lost Duck
+10 Luck
-1 Elemental Damage
Little Muscley Dude
+3 Melee Damage
+5 Max HP
-15 Range
Little Frog
+20% pickup range
+10 Harvesting
-5% Dodge
Lens
+1 Ranged Damage
-5 Range
Lemonade
+1 HP recovered from consumables
Leather Vest
+2 Armor
+6% Dodge
-3 Max HP
Landmines
A landmine spawns every 12 seconds dealing (100% Engineering) damage in an area
Jet Pack
+15% Speed
+10% Dodge
-6 Max HP
-2 Armor
Insanity
+6% Crit Chance
-3% Damage
Injection
+7% Damage
-2 Max HP
Helmet
+1 Armor
-2% Speed
Hedgehog
+2 Melee Damage
+1 Ranged Damage
-1 HP Regeneration
Heavy Bullets
+5 Ranged Damage
+10% Damage
+10 Range
-10% Attack Speed
-5% Crit Chance
Head Injury
+6% Damage
-8 Range
Handcuffs
+8 Melee Damage
+8 Ranged Damage
+8 Elemental Damage
Your max HP is capped at its current value
Gummy Berserker
+5% Attack Speed
+15 Range
-1 Armor
Goat Skull
+3 Melee Damage
-2% Crit Chance
Gnome
+10 Melee Damage
+5 Elemental Damage
-20 Range
-20% pickup range
Glass Cannon
+25% Damage
-3 Armor
Glasses
+20 Range
Gentle Alien
+5% Damage
+5% Enemies
+2 Max HP
Gambling Token
+8% Dodge
-1 Armor
Fuel Tank
+4 Elemental Damage
-1 Melee Damage
-1 Ranged Damage
Fin
+10% Speed
+3% Life Steal
-8 Luck
Fertilizer
+8 Harvesting
-1 Melee Damage
Exoskeleton
+5 Armor
+5% Crit Chance
+5 Engineering
+5% Speed
-2 HP Regeneration
-2% Life Steal
Esty's Couch
+2 HP Regeneration for every -1% Speed you have.
+5 Max HP
-15% Speed
Energy Bracelet
+4% Crit Chance
+2 Elemental Damage
-2 Ranged Damage
Dynamite
+15% Explosion Damage
Duct Tape
+1 Armor
+1 Engineering
-2 Max HP
Diploma
+10 Engineering
+10% XP Gain
-3 Max HP
Defective Steroids
+2 Melee Damage
-3% Attack Speed
+2 Max HP
Dangerous Bunny
+1 free reroll in the shop
Cyclops Worm
+12% Damage
-12 Range
Cyberball
+15% chance to deal (25%) damage to a random enemy when an enemy dies
Cute Monkey
+8% chance to heal 1 HP when picking up a material
-1 Ranged Damage
Compass
+5% Speed
+3 Engineering
-3% Crit Chance
Cog
+4 Engineering
-4% Damage
Coffee
+10% Attack Speed
-2% Damage
Clover
+20 Luck
+6% Dodge
-2% Life Steal
Claw Tree
+1 Melee Damage
+3% Crit Chance
-1 Max HP
Charcoal
+1 Elemental Damage
+2 Melee Damage
-2 Harvesting
Cape
+5% Life Steal
+20% Dodge
-2 Melee Damage
-2 Ranged Damage
-2 Elemental Damage
Candle
+4 Elemental Damage
+1 HP Regeneration
-10% Enemies
-5% Damage
Campfire
+2 Elemental Damage
+2 HP Regeneration
-2% Speed
Cake
+3 Max HP
-1% Damage
Butterfly
+2% Life Steal
-1 Elemental Damage
Broken Mouth
+5 Max HP
-1 HP Regeneration
Boxing Glove
+3 Knockback
Bowler Hat
+15 Luck
+18 Harvesting
-5% Attack Speed
-3% Crit Chance
Book
+1 Engineering
Boiling Water
+2 Elemental Damage
-1 Max HP
Blood Leech
+2% Life Steal
+2 HP Regeneration
-6 Harvesting
Blood Donation
+40 Harvesting
Take +1 damage per second (does not give invulnerability time)
Blindfold
+5% Crit Chance
+5% Dodge
-15 Range
Black Belt
+15% XP Gain
+3 Melee Damage
-8 Luck
Big Arms
+10 Melee Damage
+5 Ranged Damage
-2 Armor
-5% Spee
Bean Teacher
+30% XP Gain
-2% Life Steal
Beanie
+4% Speed
-6 Range
Bat
+2% Life Steal
-2 Harvesting
Banner
+20 Range
+10% Attack Speed
-2% Life Steal
Bandana
Projectiles pierce through +1 additional target
-10% Damage