All Ranked Strategies
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Ghost Build
Ghost Axe
+1% Damage for every 20/18/16/12 kills in a wave with this weaponGhost Axe
+1% Damage for every 20/18/16/12 kills in a wave with this weaponGhost Axe
+1% Damage for every 20/18/16/12 kills in a wave with this weaponGhost Axe
+1% Damage for every 20/18/16/12 kills in a wave with this weaponGhost Axe
+1% Damage for every 20/18/16/12 kills in a wave with this weaponGhost Axe
+1% Damage for every 20/18/16/12 kills in a wave with this weapon+8% Dodge
-1 Armor
+2 Melee Damage
50% chance to deal 1 (300% Melee Damage) damage to an enemy when dodging their attack
+10% Attack Speed
-2% Damage
+5% Damage
+5% Enemies
+2 Max HP
+3 Melee Damage
+5 Max HP
-15 Range
+5 Max HP
-1 HP Regeneration
Ghost Axe
+1% Damage for every 20/18/16/12 kills in a wave with this weaponGhost Axe
+1% Damage for every 20/18/16/12 kills in a wave with this weaponGhost Axe
+1% Damage for every 20/18/16/12 kills in a wave with this weaponGhost Axe
+1% Damage for every 20/18/16/12 kills in a wave with this weaponGhost Axe
+1% Damage for every 20/18/16/12 kills in a wave with this weaponGhost Axe
+1% Damage for every 20/18/16/12 kills in a wave with this weapon+5 % Dodge
50% chance to heal 5 HP when dodging an attack
+2% Attack Speed for every 1% Dodge you have.
-80 Range
+5% Life Steal
+20% Dodge
-2 Melee Damage
-2 Ranged Damage
-2 Elemental Damage
+8 Max HP
+3 HP Regeneration
-8 Luck
+15 Max HP
+8% Enemy Speed
+8 Max HP
-4% Dodge
Ghost Axe
+1% Damage for every 20/18/16/12 kills in a wave with this weaponGhost Axe
+1% Damage for every 20/18/16/12 kills in a wave with this weaponGhost Axe
+1% Damage for every 20/18/16/12 kills in a wave with this weaponGhost Axe
+1% Damage for every 20/18/16/12 kills in a wave with this weaponGhost Axe
+1% Damage for every 20/18/16/12 kills in a wave with this weaponGhost Axe
+1% Damage for every 20/18/16/12 kills in a wave with this weaponKnight Sword
Sword
Alternates between thrusting and sweeping attacksSword
Alternates between thrusting and sweeping attacksSword
Alternates between thrusting and sweeping attacksSword
Alternates between thrusting and sweeping attacksSword
Alternates between thrusting and sweeping attacksSword
Alternates between thrusting and sweeping attacks+2 Armor
-3% Damage
+3 Max HP
+3% Damage
+1 Armor
+3% Speed
-4% Crit Chance
+1 Armor
-2% Speed
+2 Armor
+6% Dodge
-3 Max HP
+10% Attack Speed
-2% Damage
+6 Melee Damage
-3 Ranged Damage
Sword
Alternates between thrusting and sweeping attacksSword
Alternates between thrusting and sweeping attacksSword
Alternates between thrusting and sweeping attacksSword
Alternates between thrusting and sweeping attacksSword
Alternates between thrusting and sweeping attacksSword
Alternates between thrusting and sweeping attacks+5 Armor
+5% Crit Chance
+5 Engineering
+5% Speed
-2 HP Regeneration
-2% Life Steal
+3 Armor
+5 Max HP
-5% Speed
+6 Armor
+6 Engineering
-3 HP Regeneration
-3% Life Steal
+5% Life Steal
+20% Dodge
-2 Melee Damage
-2 Ranged Damage
-2 Elemental Damage
+2% Attack Speed for every 1% Dodge you have.
-80 Range
+15 Max HP
+8% Enemy Speed
Sword
Alternates between thrusting and sweeping attacksSword
Alternates between thrusting and sweeping attacksSword
Alternates between thrusting and sweeping attacksSword
Alternates between thrusting and sweeping attacksSword
Alternates between thrusting and sweeping attacksSword
Alternates between thrusting and sweeping attacksHunter Build
Crossbow
Pierces up to 1/2/3/4 times on critical hitCrossbow
Pierces up to 1/2/3/4 times on critical hitCrossbow
Pierces up to 1/2/3/4 times on critical hitCrossbow
Pierces up to 1/2/3/4 times on critical hitCrossbow
Pierces up to 1/2/3/4 times on critical hitCrossbow
Pierces up to 1/2/3/4 times on critical hit+33% chance to get 1 material when killing an enemy with a critical hit
+20 Range
+10% Attack Speed
-2% Life Steal
+2 Ranged Damage
+25 Range
-7% Attack Speed
+6% Damage
+2% Life Steal
-2 Engineering
+5% Attack Speed
+15 Range
-1 Armor
+10% Crit Chance
-1 Armor
Crossbow
Pierces up to 1/2/3/4 times on critical hitCrossbow
Pierces up to 1/2/3/4 times on critical hitCrossbow
Pierces up to 1/2/3/4 times on critical hitCrossbow
Pierces up to 1/2/3/4 times on critical hitCrossbow
Pierces up to 1/2/3/4 times on critical hitCrossbow
Pierces up to 1/2/3/4 times on critical hit+15 Max HP
+8% Enemy Speed
+8 Max HP
+3 HP Regeneration
-8 Luck
+10% Speed
+30 Range
-2 Elemental Damage
+1 bullet dealing (Ranged Damage) damage is fired from an enemy corpse when they die
-40 Range
Your projectiles gain +1 bounce
-35% Damage
+10% Attack Speed
+5% Crit Chance
+15 Range
-2 HP Regeneration
Crossbow
Pierces up to 1/2/3/4 times on critical hitCrossbow
Pierces up to 1/2/3/4 times on critical hitCrossbow
Pierces up to 1/2/3/4 times on critical hitCrossbow
Pierces up to 1/2/3/4 times on critical hitCrossbow
Pierces up to 1/2/3/4 times on critical hitCrossbow
Pierces up to 1/2/3/4 times on critical hitCrazy Build
Shuriken
Critical hits bounces 1/2/3/4 timesShuriken
Critical hits bounces 1/2/3/4 timesShuriken
Critical hits bounces 1/2/3/4 timesShuriken
Critical hits bounces 1/2/3/4 timesShuriken
Critical hits bounces 1/2/3/4 timesShuriken
Critical hits bounces 1/2/3/4 times+5% Crit Chance
+5% Dodge
-15 Range
+1 Melee Damage
+3% Crit Chance
-1 Max HP
+6% Crit Chance
-3% Damage
+2 Melee Damage
-3% Attack Speed
+2 Max HP
+33% chance to get 1 material when killing an enemy with a critical hit
+10% Crit Chance
-1 Armor
Shuriken
Critical hits bounces 1/2/3/4 timesShuriken
Critical hits bounces 1/2/3/4 timesShuriken
Critical hits bounces 1/2/3/4 timesShuriken
Critical hits bounces 1/2/3/4 timesShuriken
Critical hits bounces 1/2/3/4 timesShuriken
Critical hits bounces 1/2/3/4 timesProjectiles pierce through +1 additional target
-10% Damage
+3 Melee Damage
+3 Ranged Damage
+3 Engineering
+5% Crit Chance
-6% Dodge
Your projectiles gain +1 bounce
-35% Damage
+10 Melee Damage
+5 Ranged Damage
-2 Armor
-5% Spee
+15 Melee Damage
+2 HP Regeneration
-8% Damage
-3% Speed
+25% Damage
-3 Armor
Shuriken
Critical hits bounces 1/2/3/4 timesShuriken
Critical hits bounces 1/2/3/4 timesShuriken
Critical hits bounces 1/2/3/4 timesShuriken
Critical hits bounces 1/2/3/4 timesShuriken
Critical hits bounces 1/2/3/4 timesShuriken
Critical hits bounces 1/2/3/4 timesOld Build
Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies+2% Life Steal
-1 Elemental Damage
+6% Damage
+2% Life Steal
-2 Engineering
Attacks have a +25% chance to deal 1x3(Elemental Damage) burning damage
Hitting an enemy removes +10% of their speed Max: 30%
-3% Speed
+2 Ranged Damage
+10% Attack Speed
-6% Damage
+3 Knockback
Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesProjectiles pierce through +1 additional target
-10% Damage
+1 bullet dealing (Ranged Damage) damage is fired from an enemy corpse when they die
-40 Range
+25% Damage
-3 Armor
+12% Damage
-12 Range
+2 Ranged Damage
+25 Range
-7% Attack Speed
Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesSpeedy Build
Shuriken
Critical hits bounces 1/2/3/4 timesShuriken
Critical hits bounces 1/2/3/4 timesShuriken
Critical hits bounces 1/2/3/4 timesShuriken
Critical hits bounces 1/2/3/4 timesShuriken
Critical hits bounces 1/2/3/4 timesShuriken
Critical hits bounces 1/2/3/4 times+4% Speed
-6 Range
+1 Melee Damage
+3% Crit Chance
-1 Max HP
+2 Melee Damage
-3% Attack Speed
+2 Max HP
+6% Damage
-8 Range
+2 Melee Damage
+1 Ranged Damage
-1 HP Regeneration
+10% Crit Chance
-1 Armor
Shuriken
Critical hits bounces 1/2/3/4 timesShuriken
Critical hits bounces 1/2/3/4 timesShuriken
Critical hits bounces 1/2/3/4 timesShuriken
Critical hits bounces 1/2/3/4 timesShuriken
Critical hits bounces 1/2/3/4 timesShuriken
Critical hits bounces 1/2/3/4 times+33% chance to get 1 material when killing an enemy with a critical hit
+15% Speed
+10% Dodge
-6 Max HP
-2 Armor
+10% Speed
+3% Life Steal
-8 Luck
+1% Attack Speed for every 1% Dodge you have.
-5% Damage
+10% Speed
+30 Range
-2 Elemental Damage
Shuriken
Critical hits bounces 1/2/3/4 timesShuriken
Critical hits bounces 1/2/3/4 timesShuriken
Critical hits bounces 1/2/3/4 timesShuriken
Critical hits bounces 1/2/3/4 timesShuriken
Critical hits bounces 1/2/3/4 timesShuriken
Critical hits bounces 1/2/3/4 timesEntrepreneur Build
Shuriken
Critical hits bounces 1/2/3/4 timesShuriken
Critical hits bounces 1/2/3/4 timesShuriken
Critical hits bounces 1/2/3/4 timesShuriken
Critical hits bounces 1/2/3/4 timesShuriken
Critical hits bounces 1/2/3/4 timesShuriken
Critical hits bounces 1/2/3/4 times+8 Harvesting
-1 Melee Damage
Harvesting increases by an additional +8% at the end of a wave (stacking)
+20% pickup range
+10 Harvesting
-5% Dodge
-1 Armor
+16 Harvesting
+40 Harvesting
-8% Damage
+10% Crit Chance
-1 Armor
Shuriken
Critical hits bounces 1/2/3/4 timesShuriken
Critical hits bounces 1/2/3/4 timesShuriken
Critical hits bounces 1/2/3/4 timesShuriken
Critical hits bounces 1/2/3/4 timesShuriken
Critical hits bounces 1/2/3/4 timesShuriken
Critical hits bounces 1/2/3/4 timesYour projectiles gain +1 bounce
-35% Damage
+25% Damage
-3 Armor
+4 Melee Damage
+2 Ranged Damage
+10 Harvesting
-2 Elemental Damage
Enemies have a +20% chance to explode for (50% Melee Damage) damage when they die
-12 Harvesting
+10% Speed
+30 Range
-2 Elemental Damage
+33% chance to get 1 material when killing an enemy with a critical hit
Shuriken
Critical hits bounces 1/2/3/4 timesShuriken
Critical hits bounces 1/2/3/4 timesShuriken
Critical hits bounces 1/2/3/4 timesShuriken
Critical hits bounces 1/2/3/4 timesShuriken
Critical hits bounces 1/2/3/4 timesShuriken
Critical hits bounces 1/2/3/4 timesOne Armed Build
Ghost Axe
+1% Damage for every 20/18/16/12 kills in a wave with this weapon+12% Damage
-12 Range
+3 Melee Damage
-2% Crit Chance
+6% Damage
-8 Range
+7% Damage
-2 Max HP
+6 Melee Damage
-3 Ranged Damage
+3 Max HP
+3% Damage
+1 Armor
+3% Speed
-4% Crit Chance
Ghost Axe
+1% Damage for every 20/18/16/12 kills in a wave with this weapon+30% Damage
-3% Attack Speed for every different weapon you have.
+8 HP Regeneration
Start waves with -50% HP
+6 Max HP
+2 HP Regeneration
-2 Melee Damage
-1 Ranged Damage
+8 Max HP
+3 HP Regeneration
-8 Luck
+15 Max HP
+8% Enemy Speed
Shoots +6 alien eyes around you every 5 seconds dealing (50% HP)
Ghost Axe
+1% Damage for every 20/18/16/12 kills in a wave with this weaponHunter Build
Shuriken
Critical hits bounces 1/2/3/4 timesShuriken
Critical hits bounces 1/2/3/4 timesShuriken
Critical hits bounces 1/2/3/4 timesShuriken
Critical hits bounces 1/2/3/4 timesShuriken
Critical hits bounces 1/2/3/4 timesShuriken
Critical hits bounces 1/2/3/4 times+10% Crit Chance
-1 Armor
+20 Range
+6 Melee Damage
-3 Ranged Damage
+6% Damage
+2% Life Steal
-2 Engineering
+5% Attack Speed
+15 Range
-1 Armor
+33% chance to get 1 material when killing an enemy with a critical hit
Shuriken
Critical hits bounces 1/2/3/4 timesShuriken
Critical hits bounces 1/2/3/4 timesShuriken
Critical hits bounces 1/2/3/4 timesShuriken
Critical hits bounces 1/2/3/4 timesShuriken
Critical hits bounces 1/2/3/4 timesShuriken
Critical hits bounces 1/2/3/4 times+8 Melee Damage
+8 Ranged Damage
+8 Elemental Damage
Your max HP is capped at its current value
+10 Melee Damage
+5 Elemental Damage
-20 Range
-20% pickup range
+25% Damage
-3 Armor
+15 Max HP
+8% Enemy Speed
Projectiles pierce through +1 additional target
-10% Damage
Your projectiles gain +1 bounce
-35% Damage
Shuriken
Critical hits bounces 1/2/3/4 timesShuriken
Critical hits bounces 1/2/3/4 timesShuriken
Critical hits bounces 1/2/3/4 timesShuriken
Critical hits bounces 1/2/3/4 timesShuriken
Critical hits bounces 1/2/3/4 timesShuriken
Critical hits bounces 1/2/3/4 timesLucky Build
Slingshot
Bounces 1/2/3/4 timesSlingshot
Bounces 1/2/3/4 timesSlingshot
Bounces 1/2/3/4 timesSlingshot
Bounces 1/2/3/4 timesSlingshot
Bounces 1/2/3/4 timesSlingshot
Bounces 1/2/3/4 times+3% Damage at the end of a wave (stacking)
+20 Luck
-2 HP Regeneration
+10 Luck
-2% Damage
+10 Luck
-1 Elemental Damage
+15% chance to deal (25%) damage to a random enemy when an enemy dies
+20% chance to deal (10% Luck) damage to a random enemy when you pick up a material
Slingshot
Bounces 1/2/3/4 timesSlingshot
Bounces 1/2/3/4 timesSlingshot
Bounces 1/2/3/4 timesSlingshot
Bounces 1/2/3/4 timesSlingshot
Bounces 1/2/3/4 timesSlingshot
Bounces 1/2/3/4 times+12 Max HP
+25 Luck
-12% Damage
Your projectiles gain +1 bounce
-35% Damage
+30 Luck
-2 Melee Damage
-1 Ranged Damage
+5 Armor
+5% Crit Chance
+5 Engineering
+5% Speed
-2 HP Regeneration
-2% Life Steal
+1 bullet dealing (Ranged Damage) damage is fired from an enemy corpse when they die
-40 Range
Projectiles pierce through +1 additional target
-10% Damage
Slingshot
Bounces 1/2/3/4 timesSlingshot
Bounces 1/2/3/4 timesSlingshot
Bounces 1/2/3/4 timesSlingshot
Bounces 1/2/3/4 timesSlingshot
Bounces 1/2/3/4 timesSlingshot
Bounces 1/2/3/4 timesFarmer Build
Pruner
Spawns a garden that creates a fruit every 15/14/12/10 secondsPruner
Spawns a garden that creates a fruit every 15/14/12/10 secondsPruner
Spawns a garden that creates a fruit every 15/14/12/10 secondsPruner
Spawns a garden that creates a fruit every 15/14/12/10 secondsPruner
Spawns a garden that creates a fruit every 15/14/12/10 secondsPruner
Spawns a garden that creates a fruit every 15/14/12/10 secondsSpawns a garden that creates a fruit every 15 seconds
+2 HP recovered from consumables
-2% Dodge
-1 Armor
+16 Harvesting
+6% Damage
+2% Life Steal
-2 Engineering
+20% pickup range
+10 Harvesting
-5% Dodge
+8 Harvesting
-1 Melee Damage
Pruner
Spawns a garden that creates a fruit every 15/14/12/10 secondsPruner
Spawns a garden that creates a fruit every 15/14/12/10 secondsPruner
Spawns a garden that creates a fruit every 15/14/12/10 secondsPruner
Spawns a garden that creates a fruit every 15/14/12/10 secondsPruner
Spawns a garden that creates a fruit every 15/14/12/10 secondsPruner
Spawns a garden that creates a fruit every 15/14/12/10 seconds+40 Harvesting
-8% Damage
Enemies have a +20% chance to explode for (50% Melee Damage) damage when they die
-12 Harvesting
+25% Damage
-3 Armor
+15 Melee Damage
+2 HP Regeneration
-8% Damage
-3% Speed
Harvesting increases by an additional +8% at the end of a wave (stacking)
+3 Melee Damage
+3 Ranged Damage
+3 Engineering
+5% Crit Chance
-6% Dodge
Pruner
Spawns a garden that creates a fruit every 15/14/12/10 secondsPruner
Spawns a garden that creates a fruit every 15/14/12/10 secondsPruner
Spawns a garden that creates a fruit every 15/14/12/10 secondsPruner
Spawns a garden that creates a fruit every 15/14/12/10 secondsPruner
Spawns a garden that creates a fruit every 15/14/12/10 secondsPruner
Spawns a garden that creates a fruit every 15/14/12/10 secondsJack Build
Laser Gun
Pierces 1 enemy dealing -25% less to the second enemyLaser Gun
Pierces 1 enemy dealing -25% less to the second enemyLaser Gun
Pierces 1 enemy dealing -25% less to the second enemyLaser Gun
Pierces 1 enemy dealing -25% less to the second enemyLaser Gun
Pierces 1 enemy dealing -25% less to the second enemyLaser Gun
Pierces 1 enemy dealing -25% less to the second enemy+2 Ranged Damage
+10% Attack Speed
-6% Damage
+2 Ranged Damage
+25 Range
-7% Attack Speed
+6% Damage
+2% Life Steal
-2 Engineering
+10% Attack Speed
-2% Damage
+1 Ranged Damage
-5 Range
Laser Gun
Pierces 1 enemy dealing -25% less to the second enemyLaser Gun
Pierces 1 enemy dealing -25% less to the second enemyLaser Gun
Pierces 1 enemy dealing -25% less to the second enemyLaser Gun
Pierces 1 enemy dealing -25% less to the second enemyLaser Gun
Pierces 1 enemy dealing -25% less to the second enemyLaser Gun
Pierces 1 enemy dealing -25% less to the second enemyYour projectiles gain +1 bounce
-35% Damage
+10% Attack Speed
+5% Crit Chance
+15 Range
-2 HP Regeneration
+25% damage against bosses and elites
+1 bullet dealing (Ranged Damage) damage is fired from an enemy corpse when they die
-40 Range
Projectiles pierce through +1 additional target
-10% Damage
+10% Attack Speed
+5% Crit Chance
+15 Range
-2 HP Regeneration
Laser Gun
Pierces 1 enemy dealing -25% less to the second enemyLaser Gun
Pierces 1 enemy dealing -25% less to the second enemyLaser Gun
Pierces 1 enemy dealing -25% less to the second enemyLaser Gun
Pierces 1 enemy dealing -25% less to the second enemyLaser Gun
Pierces 1 enemy dealing -25% less to the second enemyLaser Gun
Pierces 1 enemy dealing -25% less to the second enemyGlutton Build
Pruner
Spawns a garden that creates a fruit every 15/14/12/10 secondsPruner
Spawns a garden that creates a fruit every 15/14/12/10 secondsPruner
Spawns a garden that creates a fruit every 15/14/12/10 secondsPruner
Spawns a garden that creates a fruit every 15/14/12/10 secondsPruner
Spawns a garden that creates a fruit every 15/14/12/10 secondsPruner
Spawns a garden that creates a fruit every 15/14/12/10 secondsSpawns a garden that creates a fruit every 15 seconds
+3 Max HP
Consumables have a 25% chance to explode for 5 (50% Max HP) damage when picked up
+2 HP recovered from consumables
-2% Dodge
+6 Melee Damage
-3 Ranged Damage
+15% chance to deal (25%) damage to a random enemy when an enemy dies
+20% chance to deal (10% Luck) damage to a random enemy when you pick up a material
Pruner
Spawns a garden that creates a fruit every 15/14/12/10 secondsPruner
Spawns a garden that creates a fruit every 15/14/12/10 secondsPruner
Spawns a garden that creates a fruit every 15/14/12/10 secondsPruner
Spawns a garden that creates a fruit every 15/14/12/10 secondsPruner
Spawns a garden that creates a fruit every 15/14/12/10 secondsPruner
Spawns a garden that creates a fruit every 15/14/12/10 secondsEnemies have a +20% chance to explode for (50% Melee Damage) damage when they die
-12 Harvesting
+30 Luck
-2 Melee Damage
-1 Ranged Damage
+25% Explosion Size
+15 Melee Damage
+2 HP Regeneration
-8% Damage
-3% Speed
+60% Explosion Damage
-15% Damage
+25% damage against bosses and elites
Pruner
Spawns a garden that creates a fruit every 15/14/12/10 secondsPruner
Spawns a garden that creates a fruit every 15/14/12/10 secondsPruner
Spawns a garden that creates a fruit every 15/14/12/10 secondsPruner
Spawns a garden that creates a fruit every 15/14/12/10 secondsPruner
Spawns a garden that creates a fruit every 15/14/12/10 secondsPruner
Spawns a garden that creates a fruit every 15/14/12/10 secondsGolem Build
Spiky Shield
Not specialSpiky Shield
Not specialSpiky Shield
Not specialSpiky Shield
Not specialSpiky Shield
Not specialSpiky Shield
Not special+1 Armor
-2% Speed
+2 Armor
-3% Damage
+3 Max HP
+3% Damage
+1 Armor
+3% Speed
-4% Crit Chance
+2 Armor
+6% Dodge
-3 Max HP
+5 Max HP
-1 HP Regeneration
+1 Armor
+1 Engineering
-2 Max HP
Spiky Shield
Not specialSpiky Shield
Not specialSpiky Shield
Not specialSpiky Shield
Not specialSpiky Shield
Not specialSpiky Shield
Not specialNullifies the damage of one hit taken every wave
+5 Armor
+5% Crit Chance
+5 Engineering
+5% Speed
-2 HP Regeneration
-2% Life Steal
+3 Armor
+5 Max HP
-5% Speed
+6 Armor
+6 Engineering
-3 HP Regeneration
-3% Life Steal
+8 Max HP
+3 HP Regeneration
-8 Luck
+15 Max HP
+8% Enemy Speed
Spiky Shield
Not specialSpiky Shield
Not specialSpiky Shield
Not specialSpiky Shield
Not specialSpiky Shield
Not specialSpiky Shield
Not specialExplorer Build
Screwdriver
A landmine spawns every 12s/9s/6s/3s dealing 10(100% Engineering) damage in an areaScrewdriver
A landmine spawns every 12s/9s/6s/3s dealing 10(100% Engineering) damage in an areaScrewdriver
A landmine spawns every 12s/9s/6s/3s dealing 10(100% Engineering) damage in an areaScrewdriver
A landmine spawns every 12s/9s/6s/3s dealing 10(100% Engineering) damage in an areaScrewdriver
A landmine spawns every 12s/9s/6s/3s dealing 10(100% Engineering) damage in an areaScrewdriver
A landmine spawns every 12s/9s/6s/3s dealing 10(100% Engineering) damage in an areaSpawns a turret that shoots bullets dealing (80% Engineering) damage
More trees spawn
+15 materials when you pick up a crate
-1% Speed
+5% chance to double the value of picked up materials
+6 Luck
+2 Engineering
-5% Damage
Gain +35% more materials from recycling items
Spawns a medical turret that shoots bullets healing (10% Engineering) HP
Screwdriver
A landmine spawns every 12s/9s/6s/3s dealing 10(100% Engineering) damage in an areaScrewdriver
A landmine spawns every 12s/9s/6s/3s dealing 10(100% Engineering) damage in an areaScrewdriver
A landmine spawns every 12s/9s/6s/3s dealing 10(100% Engineering) damage in an areaScrewdriver
A landmine spawns every 12s/9s/6s/3s dealing 10(100% Engineering) damage in an areaScrewdriver
A landmine spawns every 12s/9s/6s/3s dealing 10(100% Engineering) damage in an areaScrewdriver
A landmine spawns every 12s/9s/6s/3s dealing 10(100% Engineering) damage in an areaSpawns a little guy that slowly shoots piercing lightning projectiles around him for (100% Engineering) damage each
+6 Engineering
-8% Attack Speed
+6 Armor
+6 Engineering
-3 HP Regeneration
-3% Life Steal
+25% Explosion Size
+5 Armor
+5% Crit Chance
+5 Engineering
+5% Speed
-2 HP Regeneration
-2% Life Steal
Spawns a turret that shoots piercing bullets dealing (150% Engineering) damage
Screwdriver
A landmine spawns every 12s/9s/6s/3s dealing 10(100% Engineering) damage in an areaScrewdriver
A landmine spawns every 12s/9s/6s/3s dealing 10(100% Engineering) damage in an areaScrewdriver
A landmine spawns every 12s/9s/6s/3s dealing 10(100% Engineering) damage in an areaScrewdriver
A landmine spawns every 12s/9s/6s/3s dealing 10(100% Engineering) damage in an areaScrewdriver
A landmine spawns every 12s/9s/6s/3s dealing 10(100% Engineering) damage in an areaScrewdriver
A landmine spawns every 12s/9s/6s/3s dealing 10(100% Engineering) damage in an areaEngineer Build
Wrench
Spawns a TurretWrench
Spawns a TurretWrench
Spawns a TurretWrench
Spawns a TurretWrench
Spawns a TurretWrench
Spawns a TurretA landmine spawns every 12 seconds dealing (100% Engineering) damage in an area
Spawns a turret that shoots bullets dealing (80% Engineering) damage
Spawns a medical turret that shoots bullets healing (10% Engineering) HP
+2 Engineering
-1% Attack Speed
-1% Crit Chance
Spawns a turret that shoots flames dealing (25% Engineering) damage
+4 Engineering
-4% Damage
Wrench
Spawns a TurretWrench
Spawns a TurretWrench
Spawns a TurretWrench
Spawns a TurretWrench
Spawns a TurretWrench
Spawns a TurretSpawns a turret that shoots piercing bullets dealing (150% Engineering) damage
Spawns a turret that shoots explosive bullets dealing (175% Engineering) damage
Spawns a little guy that slowly shoots piercing lightning projectiles around him for (100% Engineering) damage each
+6 Engineering
-8% Attack Speed
+6 Armor
+6 Engineering
-3 HP Regeneration
-3% Life Steal
+10 Engineering
+10% XP Gain
-3 Max HP
Wrench
Spawns a TurretWrench
Spawns a TurretWrench
Spawns a TurretWrench
Spawns a TurretWrench
Spawns a TurretWrench
Spawns a TurretOne armed Build
Shredder
50%/65%/80%/100% chance for projectiles to explode on hit dealing 75%/80%/85%/90% damage Pierces 3 enemies dealing 100% damage+12% Damage
-12 Range
+15% Explosion Damage
+6% Damage
-8 Range
+7% Damage
-2 Max HP
+3 Max HP
+3% Damage
+1 Armor
+3% Speed
-4% Crit Chance
+10% Damage
-6% Attack Speed
Shredder
50%/65%/80%/100% chance for projectiles to explode on hit dealing 75%/80%/85%/90% damage Pierces 3 enemies dealing 100% damage+30% Damage
-3% Attack Speed for every different weapon you have.
+25% Damage
-3 Armor
+6% Damage
+2% Life Steal
-2 Engineering
+20% Damage
+1 Armor
-2% Damage until the end of the wave when you take damage
+3% Damage at the end of a wave (stacking)
+5 damage every 5 seconds
-20% Damage
Shredder
50%/65%/80%/100% chance for projectiles to explode on hit dealing 75%/80%/85%/90% damage Pierces 3 enemies dealing 100% damagePacifist Build
Hand
+3/+6/+9/+18 HarvestingHand
+3/+6/+9/+18 HarvestingHand
+3/+6/+9/+18 HarvestingHand
+3/+6/+9/+18 HarvestingHand
+3/+6/+9/+18 HarvestingHand
+3/+6/+9/+18 Harvesting+3 Knockback
+10% Attack Speed
-2% Damage
+5 Max HP
-1 HP Regeneration
+2% Life Steal
-1 Elemental Damage
+2% Life Steal
+2 HP Regeneration
-6 Harvesting
Hand
+3/+6/+9/+18 HarvestingHand
+3/+6/+9/+18 HarvestingHand
+3/+6/+9/+18 HarvestingHand
+3/+6/+9/+18 HarvestingHand
+3/+6/+9/+18 HarvestingHand
+3/+6/+9/+18 Harvesting+8 Max HP
+3 HP Regeneration
-8 Luck
+5% Life Steal
+20% Dodge
-2 Melee Damage
-2 Ranged Damage
-2 Elemental Damage
+6 Max HP
+2 HP Regeneration
-2 Melee Damage
-1 Ranged Damage
+1% Attack Speed for every current living enemy
-2 Armor
+8 HP Regeneration
Start waves with -50% HP
+2% Attack Speed for every 1% Dodge you have.
-80 Range
Hand
+3/+6/+9/+18 HarvestingHand
+3/+6/+9/+18 HarvestingHand
+3/+6/+9/+18 HarvestingHand
+3/+6/+9/+18 HarvestingHand
+3/+6/+9/+18 HarvestingHand
+3/+6/+9/+18 HarvestingRanger Build
SMG
Not specialSMG
Not specialSMG
Not specialPistol
Pierces 1 enemy dealing -50% less to the second enemyPistol
Pierces 1 enemy dealing -50% less to the second enemyPistol
Pierces 1 enemy dealing -50% less to the second enemy+2 Ranged Damage
+25 Range
-7% Attack Speed
+1 Ranged Damage
-5 Range
+1 Ranged Damage
+1 Elemental Damage
-3% Speed
+3 Knockback
Pistol
Pierces 1 enemy dealing -50% less to the second enemyPistol
Pierces 1 enemy dealing -50% less to the second enemyPistol
Pierces 1 enemy dealing -50% less to the second enemySMG
Not specialSMG
Not specialSMG
Not special+1 bullet dealing (Ranged Damage) damage is fired from an enemy corpse when they die
-40 Range
Projectiles pierce through +1 additional target
-10% Damage
+3 Melee Damage
+3 Ranged Damage
+3 Engineering
+5% Crit Chance
-6% Dodge
Your projectiles gain +1 bounce
-35% Damage
Pistol
Pierces 1 enemy dealing -50% less to the second enemyPistol
Pierces 1 enemy dealing -50% less to the second enemyPistol
Pierces 1 enemy dealing -50% less to the second enemyMinigun
Pierces 1 enemy dealing -50% less to the second enemyMinigun
Pierces 1 enemy dealing -50% less to the second enemyMinigun
Pierces 1 enemy dealing -50% less to the second enemyArtificer Build
Shredder
50%/65%/80%/100% chance for projectiles to explode on hit dealing 75%/80%/85%/90% damage Pierces 3 enemies dealing 100% damageShredder
50%/65%/80%/100% chance for projectiles to explode on hit dealing 75%/80%/85%/90% damage Pierces 3 enemies dealing 100% damageShredder
50%/65%/80%/100% chance for projectiles to explode on hit dealing 75%/80%/85%/90% damage Pierces 3 enemies dealing 100% damageShredder
50%/65%/80%/100% chance for projectiles to explode on hit dealing 75%/80%/85%/90% damage Pierces 3 enemies dealing 100% damageShredder
50%/65%/80%/100% chance for projectiles to explode on hit dealing 75%/80%/85%/90% damage Pierces 3 enemies dealing 100% damageShredder
50%/65%/80%/100% chance for projectiles to explode on hit dealing 75%/80%/85%/90% damage Pierces 3 enemies dealing 100% damage+15% Explosion Damage
+3 Melee Damage
+3 Ranged Damage
+3 Engineering
+5% Crit Chance
-6% Dodge
+1 Ranged Damage
-5 Range
+1 Ranged Damage
+1 Elemental Damage
-3% Speed
+10% Attack Speed
-2% Damage
Shredder
50%/65%/80%/100% chance for projectiles to explode on hit dealing 75%/80%/85%/90% damage Pierces 3 enemies dealing 100% damageShredder
50%/65%/80%/100% chance for projectiles to explode on hit dealing 75%/80%/85%/90% damage Pierces 3 enemies dealing 100% damageShredder
50%/65%/80%/100% chance for projectiles to explode on hit dealing 75%/80%/85%/90% damage Pierces 3 enemies dealing 100% damageShredder
50%/65%/80%/100% chance for projectiles to explode on hit dealing 75%/80%/85%/90% damage Pierces 3 enemies dealing 100% damageShredder
50%/65%/80%/100% chance for projectiles to explode on hit dealing 75%/80%/85%/90% damage Pierces 3 enemies dealing 100% damageShredder
50%/65%/80%/100% chance for projectiles to explode on hit dealing 75%/80%/85%/90% damage Pierces 3 enemies dealing 100% damage+5 Ranged Damage
+10% Damage
+10 Range
-10% Attack Speed
-5% Crit Chance
Enemies have a +20% chance to explode for (50% Melee Damage) damage when they die
-12 Harvesting
+25% Damage
-3 Armor
+25% Explosion Size
+60% Explosion Damage
-15% Damage
Your projectiles gain +1 bounce
-35% Damage
Shredder
50%/65%/80%/100% chance for projectiles to explode on hit dealing 75%/80%/85%/90% damage Pierces 3 enemies dealing 100% damageShredder
50%/65%/80%/100% chance for projectiles to explode on hit dealing 75%/80%/85%/90% damage Pierces 3 enemies dealing 100% damageShredder
50%/65%/80%/100% chance for projectiles to explode on hit dealing 75%/80%/85%/90% damage Pierces 3 enemies dealing 100% damageRocket Launcher
Projectiles explode on hitRocket Launcher
Projectiles explode on hitNuclear Launcher
Projectiles explode on hitGeneralist Build
Cacti Club
Hitting and enemy spawns 3/4/5/6 projectiles dealing 50% Ranged DamageCacti Club
Hitting and enemy spawns 3/4/5/6 projectiles dealing 50% Ranged DamageCacti Club
Hitting and enemy spawns 3/4/5/6 projectiles dealing 50% Ranged DamageSlingshot
Bounces 1/2/3/4 timesSlingshot
Bounces 1/2/3/4 timesSlingshot
Bounces 1/2/3/4 times+15% XP Gain
+3 Melee Damage
-8 Luck
+2 Melee Damage
-3% Attack Speed
+2 Max HP
+3 Melee Damage
-2% Crit Chance
+2 Melee Damage
+1 Ranged Damage
-1 HP Regeneration
+2 Ranged Damage
+25 Range
-7% Attack Speed
+2 Ranged Damage
+10% Attack Speed
-6% Damage
Cacti Club
Hitting and enemy spawns 3/4/5/6 projectiles dealing 50% Ranged DamageCacti Club
Hitting and enemy spawns 3/4/5/6 projectiles dealing 50% Ranged DamageCacti Club
Hitting and enemy spawns 3/4/5/6 projectiles dealing 50% Ranged DamageSlingshot
Bounces 1/2/3/4 timesSlingshot
Bounces 1/2/3/4 timesSlingshot
Bounces 1/2/3/4 times+3 Melee Damage
+3 Ranged Damage
+3 Engineering
+5% Crit Chance
-6% Dodge
Projectiles pierce through +1 additional target
-10% Damage
+1 bullet dealing (Ranged Damage) damage is fired from an enemy corpse when they die
-40 Range
+10% Speed
+30 Range
-2 Elemental Damage
+25% Damage
-3 Armor
+12% Damage
-12 Range
Cacti Club
Hitting and enemy spawns 3/4/5/6 projectiles dealing 50% Ranged DamageCacti Club
Hitting and enemy spawns 3/4/5/6 projectiles dealing 50% Ranged DamageCacti Club
Hitting and enemy spawns 3/4/5/6 projectiles dealing 50% Ranged DamageSlingshot
Bounces 1/2/3/4 timesSlingshot
Bounces 1/2/3/4 timesSlingshot
Bounces 1/2/3/4 timesChunky Build
Spiky Shield
Not specialSpiky Shield
Not specialSpiky Shield
Not specialSpiky Shield
Not specialSpiky Shield
Not specialSpiky Shield
Not special+3 Max HP
-1% Damage
+5 Max HP
-1 HP Regeneration
+2 Melee Damage
-3% Attack Speed
+2 Max HP
+1 Armor
-2% Speed
+2 Armor
+6% Dodge
-3 Max HP
+8 Max HP
-4% Dodge
Spiky Shield
Not specialSpiky Shield
Not specialSpiky Shield
Not specialSpiky Shield
Not specialSpiky Shield
Not specialSpiky Shield
Not special+3 Max HP
+3% Damage
+1 Armor
+3% Speed
-4% Crit Chance
+8 Max HP
+3 HP Regeneration
-8 Luck
+15 Max HP
+8% Enemy Speed
+3 Armor
+5 Max HP
-5% Speed
+6 Max HP
+2 HP Regeneration
-2 Melee Damage
-1 Ranged Damage
Spiky Shield
Not specialSpiky Shield
Not specialSpiky Shield
Not specialSpiky Shield
Not specialSpiky Shield
Not specialSpiky Shield
Not specialFarmer Build
Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesHarvesting increases by an additional +8% at the end of a wave (stacking)
+8 Harvesting
-1 Melee Damage
+6% Damage
+2% Life Steal
-2 Engineering
+2% Life Steal
-1 Elemental Damage
Hitting an enemy removes +10% of their speed Max: 30%
-3% Speed
+3 Knockback
Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesYour projectiles gain +1 bounce
-35% Damage
+1 bullet dealing (Ranged Damage) damage is fired from an enemy corpse when they die
-40 Range
+40 Harvesting
-8% Damage
+25% Damage
-3 Armor
+5% Life Steal
+10% Enemies
-5 Harvesting
Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesSaver Build
Slingshot
Bounces 1/2/3/4 timesSlingshot
Bounces 1/2/3/4 timesSlingshot
Bounces 1/2/3/4 timesSlingshot
Bounces 1/2/3/4 timesSlingshot
Bounces 1/2/3/4 timesSlingshot
Bounces 1/2/3/4 times+10% Attack Speed
-2% Damage
+2% Life Steal
-1 Elemental Damage
+15 materials when you pick up a crate
-1% Speed
+8 Harvesting
-1 Melee Damage
+1 Max HP for every 100 Materials you have.
-5% Speed
+4% Life Steal
-3 Knockback
Slingshot
Bounces 1/2/3/4 timesSlingshot
Bounces 1/2/3/4 timesSlingshot
Bounces 1/2/3/4 timesSlingshot
Bounces 1/2/3/4 timesSlingshot
Bounces 1/2/3/4 timesSlingshot
Bounces 1/2/3/4 times+1 bullet dealing (Ranged Damage) damage is fired from an enemy corpse when they die
-40 Range
Projectiles pierce through +1 additional target
-10% Damage
+10% Speed
+30 Range
-2 Elemental Damage
Your projectiles gain +1 bounce
-35% Damage
+4 Melee Damage
+2 Ranged Damage
+10 Harvesting
-2 Elemental Damage
+10% Attack Speed
+5% Crit Chance
+15 Range
-2 HP Regeneration
Slingshot
Bounces 1/2/3/4 timesSlingshot
Bounces 1/2/3/4 timesSlingshot
Bounces 1/2/3/4 timesSlingshot
Bounces 1/2/3/4 timesSlingshot
Bounces 1/2/3/4 timesSlingshot
Bounces 1/2/3/4 timesSick Build
Pistol
Pierces 1 enemy dealing -50% less to the second enemyPistol
Pierces 1 enemy dealing -50% less to the second enemyPistol
Pierces 1 enemy dealing -50% less to the second enemyMinigun
Pierces 1 enemy dealing -50% less to the second enemyMinigun
Pierces 1 enemy dealing -50% less to the second enemyMinigun
Pierces 1 enemy dealing -50% less to the second enemy+2% Life Steal
-1 Elemental Damage
+2 Ranged Damage
+10% Attack Speed
-6% Damage
+1 Ranged Damage
+1 Elemental Damage
-3% Speed
+6% Damage
+2% Life Steal
-2 Engineering
+4% Life Steal
-3 Knockback
Pistol
Pierces 1 enemy dealing -50% less to the second enemyPistol
Pierces 1 enemy dealing -50% less to the second enemyPistol
Pierces 1 enemy dealing -50% less to the second enemySMG
Not specialSMG
Not specialSMG
Not special+10% Speed
+30 Range
-2 Elemental Damage
+5 damage every 5 seconds
-20% Damage
Your projectiles gain +1 bounce
-35% Damage
Projectiles pierce through +1 additional target
-10% Damage
+1 bullet dealing (Ranged Damage) damage is fired from an enemy corpse when they die
-40 Range
+3 Melee Damage
+3 Ranged Damage
+3 Engineering
+5% Crit Chance
-6% Dodge
Pistol
Pierces 1 enemy dealing -50% less to the second enemyPistol
Pierces 1 enemy dealing -50% less to the second enemyPistol
Pierces 1 enemy dealing -50% less to the second enemyMinigun
Pierces 1 enemy dealing -50% less to the second enemyMinigun
Pierces 1 enemy dealing -50% less to the second enemyMinigun
Pierces 1 enemy dealing -50% less to the second enemyMutant Build
Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies+2 Ranged Damage
+25 Range
-7% Attack Speed
+10% Attack Speed
-2% Damage
+2 Ranged Damage
+10% Attack Speed
-6% Damage
+2% Life Steal
-1 Elemental Damage
+6% Damage
+2% Life Steal
-2 Engineering
+4% Life Steal
-3 Knockback
Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies+10% Speed
+30 Range
-2 Elemental Damage
+1 bullet dealing (Ranged Damage) damage is fired from an enemy corpse when they die
-40 Range
Projectiles pierce through +1 additional target
-10% Damage
+3 Melee Damage
+3 Ranged Damage
+3 Engineering
+5% Crit Chance
-6% Dodge
+10% Attack Speed
+5% Crit Chance
+15 Range
-2 HP Regeneration
Your projectiles gain +1 bounce
-35% Damage
Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesCrazy Build
Knife
Not specialKnife
Not specialKnife
Not specialKnife
Not specialKnife
Not specialKnife
Not special+10% Crit Chance
-1 Armor
+6% Damage
+2% Life Steal
-2 Engineering
+6% Crit Chance
-3% Damage
+33% chance to get 1 material when killing an enemy with a critical hit
+2 Melee Damage
-3% Attack Speed
+2 Max HP
+1 Melee Damage
+3% Crit Chance
-1 Max HP
Knife
Not specialKnife
Not specialKnife
Not specialKnife
Not specialKnife
Not specialKnife
Not special+10% Speed
+30 Range
-2 Elemental Damage
+5 damage every 5 seconds
-20% Damage
+25% Damage
-3 Armor
+3 Melee Damage
+3 Ranged Damage
+3 Engineering
+5% Crit Chance
-6% Dodge
+8 Max HP
+3 HP Regeneration
-8 Luck
+15 Max HP
+8% Enemy Speed
Knife
Not specialKnife
Not specialKnife
Not specialKnife
Not specialKnife
Not specialKnife
Not specialMasochist Build
Scissors
Not specialScissors
Not specialScissors
Not specialScissors
Not specialScissors
Not specialScissors
Not special+4% Life Steal
-3 Knockback
+1 Armor
-2% Speed
+2 Armor
+6% Dodge
-3 Max HP
+3 Max HP
+3% Damage
+1 Armor
+3% Speed
-4% Crit Chance
+2 Armor
-3% Damage
+2% Life Steal
+2 HP Regeneration
-6 Harvesting
Scissors
Not specialScissors
Not specialScissors
Not specialScissors
Not specialScissors
Not specialScissors
Not specialShoots +6 alien eyes around you every 5 seconds dealing (50% HP)
+8 Max HP
+3 HP Regeneration
-8 Luck
+15 Max HP
+8% Enemy Speed
+40 Harvesting
Take +1 damage per second (does not give invulnerability time)
+12 Max HP
+5% Life Steal
-8% Crit Chance
+6 Max HP
+2 HP Regeneration
-2 Melee Damage
-1 Ranged Damage
Scissors
Not specialScissors
Not specialScissors
Not specialScissors
Not specialScissors
Not specialScissors
Not specialLoud Build
Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies+4% Life Steal
-3 Knockback
+6% Damage
+2% Life Steal
-2 Engineering
+5% Damage
+5% Enemies
+2 Max HP
+2% Life Steal
+2 HP Regeneration
-6 Harvesting
+2% Life Steal
-2 Harvesting
+3 Knockback
Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies+5% Life Steal
+10% Enemies
-5 Harvesting
+1 bullet dealing (Ranged Damage) damage is fired from an enemy corpse when they die
-40 Range
Your projectiles gain +1 bounce
-35% Damage
+25% Damage
-3 Armor
+5 damage every 5 seconds
-20% Damage
+20% Damage
+1 Armor
-2% Damage until the end of the wave when you take damage
Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDemon Build
Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies+4% Life Steal
-3 Knockback
Hitting an enemy removes +10% of their speed Max: 30%
-3% Speed
+2 Ranged Damage
+25 Range
-7% Attack Speed
+6% Damage
+2% Life Steal
-2 Engineering
+3 Knockback
+2% Life Steal
+2 HP Regeneration
-6 Harvesting
Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies+1 bullet dealing (Ranged Damage) damage is fired from an enemy corpse when they die
-40 Range
Your projectiles gain +1 bounce
-35% Damage
+10% Attack Speed
+5% Crit Chance
+15 Range
-2 HP Regeneration
+6 Max HP
+2 HP Regeneration
-2 Melee Damage
-1 Ranged Damage
+8 Max HP
+3 HP Regeneration
-8 Luck
+15 Max HP
+8% Enemy Speed
Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesSaver Build
Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies+6% Damage
+2% Life Steal
-2 Engineering
+2 Ranged Damage
+25 Range
-7% Attack Speed
+2 Ranged Damage
+10% Attack Speed
-6% Damage
+40 Harvesting
-8% Damage
+1 Max HP for every 100 Materials you have.
-5% Speed
Harvesting increases by an additional +8% at the end of a wave (stacking)
Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies+10% Attack Speed
+5% Crit Chance
+15 Range
-2 HP Regeneration
Your projectiles gain +1 bounce
-35% Damage
+25% Damage
-3 Armor
Projectiles pierce through +1 additional target
-10% Damage
+1 bullet dealing (Ranged Damage) damage is fired from an enemy corpse when they die
-40 Range
+15 Max HP
+8% Enemy Speed
Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDoctor Build
Scissors
Not specialScissors
Not specialScissors
Not specialScissors
Not specialScissors
Not specialScissors
Not special+4% Life Steal
-3 Knockback
+6% Damage
+2% Life Steal
-2 Engineering
+2% Life Steal
-2 Harvesting
+2% Life Steal
+2 HP Regeneration
-6 Harvesting
+2 Melee Damage
-3% Attack Speed
+2 Max HP
+6 Melee Damage
-3 Ranged Damage
Scissors
Not specialScissors
Not specialScissors
Not specialScissors
Not specialScissors
Not specialScissors
Not special+8 HP Regeneration
Start waves with -50% HP
+6 Max HP
+2 HP Regeneration
-2 Melee Damage
-1 Ranged Damage
+2% Attack Speed for every 1% Dodge you have.
-80 Range
+25% Damage
-3 Armor
+5% Life Steal
+20% Dodge
-2 Melee Damage
-2 Ranged Damage
-2 Elemental Damage
Scissors
Not specialScissors
Not specialScissors
Not specialScissors
Not specialScissors
Not specialScissors
Not specialLoud Bouncy
Slingshot
Bounces 1/2/3/4 timesSlingshot
Bounces 1/2/3/4 timesSlingshot
Bounces 1/2/3/4 timesSlingshot
Bounces 1/2/3/4 timesSlingshot
Bounces 1/2/3/4 timesSlingshot
Bounces 1/2/3/4 times+4% Life Steal
-3 Knockback
+2 Ranged Damage
+10% Attack Speed
-6% Damage
+2 Ranged Damage
+25 Range
-7% Attack Speed
+6% Damage
+2% Life Steal
-2 Engineering
+5% Damage
+5% Enemies
+2 Max HP
+20 Range
+10% Attack Speed
-2% Life Steal
Slingshot
Bounces 1/2/3/4 timesSlingshot
Bounces 1/2/3/4 timesSlingshot
Bounces 1/2/3/4 timesSlingshot
Bounces 1/2/3/4 timesSlingshot
Bounces 1/2/3/4 timesSlingshot
Bounces 1/2/3/4 times+5 damage every 5 seconds
-20% Damage
+5 Ranged Damage
+10% Damage
+10 Range
-10% Attack Speed
-5% Crit Chance
+10% Attack Speed
+5% Crit Chance
+15 Range
-2 HP Regeneration
Your projectiles gain +1 bounce
-35% Damage
+1 bullet dealing (Ranged Damage) damage is fired from an enemy corpse when they die
-40 Range
Projectiles pierce through +1 additional target
-10% Damage
Slingshot
Bounces 1/2/3/4 timesSlingshot
Bounces 1/2/3/4 timesSlingshot
Bounces 1/2/3/4 timesSlingshot
Bounces 1/2/3/4 timesSlingshot
Bounces 1/2/3/4 timesSlingshot
Bounces 1/2/3/4 timesBouncy Demon
Slingshot
Bounces 1/2/3/4 timesSlingshot
Bounces 1/2/3/4 timesSlingshot
Bounces 1/2/3/4 timesSlingshot
Bounces 1/2/3/4 timesSlingshot
Bounces 1/2/3/4 timesSlingshot
Bounces 1/2/3/4 times+4% Life Steal
-3 Knockback
+2 Ranged Damage
+10% Attack Speed
-6% Damage
+2 Ranged Damage
+25 Range
-7% Attack Speed
+6% Damage
+2% Life Steal
-2 Engineering
+20 Range
+10% Attack Speed
-2% Life Steal
+1 Ranged Damage
+1 Elemental Damage
-3% Speed
Slingshot
Bounces 1/2/3/4 timesSlingshot
Bounces 1/2/3/4 timesSlingshot
Bounces 1/2/3/4 timesSlingshot
Bounces 1/2/3/4 timesSlingshot
Bounces 1/2/3/4 timesSlingshot
Bounces 1/2/3/4 times+5 damage every 5 seconds
-20% Damage
+5 Ranged Damage
+10% Damage
+10 Range
-10% Attack Speed
-5% Crit Chance
+10% Attack Speed
+5% Crit Chance
+15 Range
-2 HP Regeneration
Your projectiles gain +1 bounce
-35% Damage
Projectiles pierce through +1 additional target
-10% Damage
+1 bullet dealing (Ranged Damage) damage is fired from an enemy corpse when they die
-40 Range
Slingshot
Bounces 1/2/3/4 timesSlingshot
Bounces 1/2/3/4 timesSlingshot
Bounces 1/2/3/4 timesSlingshot
Bounces 1/2/3/4 timesSlingshot
Bounces 1/2/3/4 timesSlingshot
Bounces 1/2/3/4 timesArms Dealer Build
Laser Gun
Pierces 1 enemy dealing -25% less to the second enemyDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesShredder
50%/65%/80%/100% chance for projectiles to explode on hit dealing 75%/80%/85%/90% damage Pierces 3 enemies dealing 100% damageSniper Gun
Hitting an enemy spawns 5/8 projectiles dealing 5 +(10%/15% Range)Minigun
Pierces 1 enemy dealing -50% less to the second enemySMG
Not special+4% Life Steal
-3 Knockback
+2 Ranged Damage
+10% Attack Speed
-6% Damage
+1 Ranged Damage
+1 Elemental Damage
-3% Speed
+6% Damage
+2% Life Steal
-2 Engineering
+2 Ranged Damage
+25 Range
-7% Attack Speed
+20 Range
+10% Attack Speed
-2% Life Steal
Laser Gun
Pierces 1 enemy dealing -25% less to the second enemyDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesSlingshot
Bounces 1/2/3/4 timesShredder
50%/65%/80%/100% chance for projectiles to explode on hit dealing 75%/80%/85%/90% damage Pierces 3 enemies dealing 100% damagePistol
Pierces 1 enemy dealing -50% less to the second enemySMG
Not specialYour projectiles gain +1 bounce
-35% Damage
+10% Attack Speed
+5% Crit Chance
+15 Range
-2 HP Regeneration
+5% Life Steal
+10% Enemies
-5 Harvesting
+25% Damage
-3 Armor
+5 Ranged Damage
+10% Damage
+10 Range
-10% Attack Speed
-5% Crit Chance
+1 bullet dealing (Ranged Damage) damage is fired from an enemy corpse when they die
-40 Range
Sniper Gun
Hitting an enemy spawns 5/8 projectiles dealing 5 +(10%/15% Range)Laser Gun
Pierces 1 enemy dealing -25% less to the second enemyDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesPistol
Pierces 1 enemy dealing -50% less to the second enemySMG
Not specialMinigun
Pierces 1 enemy dealing -50% less to the second enemySpeedy Build
Jousting Lance
+2 % Speed -10 % Damage while standing stillJousting Lance
+2 % Speed -10 % Damage while standing stillJousting Lance
+2 % Speed -10 % Damage while standing stillJousting Lance
+2 % Speed -10 % Damage while standing stillJousting Lance
+2 % Speed -10 % Damage while standing stillJousting Lance
+2 % Speed -10 % Damage while standing still+10% Crit Chance
-1 Armor
+6% Damage
+2% Life Steal
-2 Engineering
+1 Melee Damage
+3% Crit Chance
-1 Max HP
+2 Melee Damage
-3% Attack Speed
+2 Max HP
+6% Damage
-8 Range
+2 Melee Damage
50% chance to deal 1 (300% Melee Damage) damage to an enemy when dodging their attack
Jousting Lance
+2 % Speed -10 % Damage while standing stillJousting Lance
+2 % Speed -10 % Damage while standing stillJousting Lance
+2 % Speed -10 % Damage while standing stillJousting Lance
+2 % Speed -10 % Damage while standing stillJousting Lance
+2 % Speed -10 % Damage while standing stillJousting Lance
+2 % Speed -10 % Damage while standing still+10% Speed
+30 Range
-2 Elemental Damage
+25% Damage
-3 Armor
+33% chance to get 1 material when killing an enemy with a critical hit
+15% Speed
+10% Dodge
-6 Max HP
-2 Armor
+1% Attack Speed for every 1% Dodge you have.
-5% Damage
+10% Speed
+3% Life Steal
-8 Luck
Jousting Lance
+2 % Speed -10 % Damage while standing stillJousting Lance
+2 % Speed -10 % Damage while standing stillJousting Lance
+2 % Speed -10 % Damage while standing stillJousting Lance
+2 % Speed -10 % Damage while standing stillJousting Lance
+2 % Speed -10 % Damage while standing stillJousting Lance
+2 % Speed -10 % Damage while standing stillCyborg Build
Laser Gun
Pierces 1 enemy dealing -25% less to the second enemyLaser Gun
Pierces 1 enemy dealing -25% less to the second enemyMinigun
Pierces 1 enemy dealing -50% less to the second enemyWrench
Spawns a TurretWrench
Spawns a TurretWrench
Spawns a Turret+2 Ranged Damage
+10% Attack Speed
-6% Damage
+2 Ranged Damage
+25 Range
-7% Attack Speed
+2 Engineering
-1% Attack Speed
-1% Crit Chance
+1 Ranged Damage
-5 Range
+4 Engineering
-4% Damage
+6% Damage
+2% Life Steal
-2 Engineering
Laser Gun
Pierces 1 enemy dealing -25% less to the second enemyLaser Gun
Pierces 1 enemy dealing -25% less to the second enemyMinigun
Pierces 1 enemy dealing -50% less to the second enemyWrench
Spawns a TurretWrench
Spawns a TurretWrench
Spawns a Turret+10% Speed
+30 Range
-2 Elemental Damage
+6 Engineering
-8% Attack Speed
+25% Damage
-3 Armor
+10% Attack Speed
+5% Crit Chance
+15 Range
-2 HP Regeneration
+1 bullet dealing (Ranged Damage) damage is fired from an enemy corpse when they die
-40 Range
+3 Melee Damage
+3 Ranged Damage
+3 Engineering
+5% Crit Chance
-6% Dodge
Laser Gun
Pierces 1 enemy dealing -25% less to the second enemyLaser Gun
Pierces 1 enemy dealing -25% less to the second enemyMinigun
Pierces 1 enemy dealing -50% less to the second enemyWrench
Spawns a TurretWrench
Spawns a TurretWrench
Spawns a TurretCryptid Build
Ghost Flint
+1% Attack Speed for every 20/18/16/12 kills in a wave with this weaponGhost Flint
+1% Attack Speed for every 20/18/16/12 kills in a wave with this weaponGhost Flint
+1% Attack Speed for every 20/18/16/12 kills in a wave with this weaponGhost Flint
+1% Attack Speed for every 20/18/16/12 kills in a wave with this weaponGhost Flint
+1% Attack Speed for every 20/18/16/12 kills in a wave with this weaponGhost Flint
+1% Attack Speed for every 20/18/16/12 kills in a wave with this weapon+2 Melee Damage
50% chance to deal 1 (300% Melee Damage) damage to an enemy when dodging their attack
+8% Dodge
-1 Armor
+5% Damage
+5% Enemies
+2 Max HP
+3 Melee Damage
+5 Max HP
-15 Range
+6 Melee Damage
-3 Ranged Damage
+2 Armor
+6% Dodge
-3 Max HP
Ghost Flint
+1% Attack Speed for every 20/18/16/12 kills in a wave with this weaponGhost Flint
+1% Attack Speed for every 20/18/16/12 kills in a wave with this weaponGhost Flint
+1% Attack Speed for every 20/18/16/12 kills in a wave with this weaponGhost Flint
+1% Attack Speed for every 20/18/16/12 kills in a wave with this weaponGhost Flint
+1% Attack Speed for every 20/18/16/12 kills in a wave with this weaponGhost Flint
+1% Attack Speed for every 20/18/16/12 kills in a wave with this weapon+5 % Dodge
50% chance to heal 5 HP when dodging an attack
+8 Max HP
+3 HP Regeneration
-8 Luck
+15 Max HP
+8% Enemy Speed
+2% Attack Speed for every 1% Dodge you have.
-80 Range
Enemies have a +20% chance to explode for (50% Melee Damage) damage when they die
-12 Harvesting
+25% Damage
-3 Armor
Ghost Flint
+1% Attack Speed for every 20/18/16/12 kills in a wave with this weaponGhost Flint
+1% Attack Speed for every 20/18/16/12 kills in a wave with this weaponGhost Flint
+1% Attack Speed for every 20/18/16/12 kills in a wave with this weaponGhost Flint
+1% Attack Speed for every 20/18/16/12 kills in a wave with this weaponGhost Flint
+1% Attack Speed for every 20/18/16/12 kills in a wave with this weaponGhost Flint
+1% Attack Speed for every 20/18/16/12 kills in a wave with this weaponRenegade Build
Laser Gun
Pierces 1 enemy dealing -25% less to the second enemyLaser Gun
Pierces 1 enemy dealing -25% less to the second enemyLaser Gun
Pierces 1 enemy dealing -25% less to the second enemyLaser Gun
Pierces 1 enemy dealing -25% less to the second enemyLaser Gun
Pierces 1 enemy dealing -25% less to the second enemyLaser Gun
Pierces 1 enemy dealing -25% less to the second enemy+2% Life Steal
-1 Elemental Damage
+10% Attack Speed
-2% Damage
+2 Melee Damage
+1 Ranged Damage
-1 HP Regeneration
+1 Ranged Damage
-5 Range
+1 Ranged Damage
+1 Elemental Damage
-3% Speed
+2 Ranged Damage
+25 Range
-7% Attack Speed
Laser Gun
Pierces 1 enemy dealing -25% less to the second enemyLaser Gun
Pierces 1 enemy dealing -25% less to the second enemyLaser Gun
Pierces 1 enemy dealing -25% less to the second enemyLaser Gun
Pierces 1 enemy dealing -25% less to the second enemyLaser Gun
Pierces 1 enemy dealing -25% less to the second enemyLaser Gun
Pierces 1 enemy dealing -25% less to the second enemy+1 Ranged Damage
-5 Range
+1 Ranged Damage
+1 Elemental Damage
-3% Speed
+1 bullet dealing (Ranged Damage) damage is fired from an enemy corpse when they die
-40 Range
+3 Melee Damage
+3 Ranged Damage
+3 Engineering
+5% Crit Chance
-6% Dodge
Projectiles pierce through +1 additional target
-10% Damage
Your projectiles gain +1 bounce
-35% Damage
Laser Gun
Pierces 1 enemy dealing -25% less to the second enemyLaser Gun
Pierces 1 enemy dealing -25% less to the second enemyLaser Gun
Pierces 1 enemy dealing -25% less to the second enemyLaser Gun
Pierces 1 enemy dealing -25% less to the second enemyLaser Gun
Pierces 1 enemy dealing -25% less to the second enemyLaser Gun
Pierces 1 enemy dealing -25% less to the second enemyFisherman Build
SMG
Not specialSMG
Not specialSMG
Not specialSMG
Not specialSMG
Not specialSMG
Not special+4% Life Steal
-3 Knockback
Hitting an enemy removes +10% of their speed Max: 30%
-3% Speed
+2 Ranged Damage
+10% Attack Speed
-6% Damage
+2 Ranged Damage
+25 Range
-7% Attack Speed
+1 Ranged Damage
-5 Range
+3 Max HP
+3% Damage
+1 Armor
+3% Speed
-4% Crit Chance
SMG
Not specialSMG
Not specialSMG
Not specialSMG
Not specialSMG
Not specialSMG
Not specialProjectiles pierce through +1 additional target
-10% Damage
+1 bullet dealing (Ranged Damage) damage is fired from an enemy corpse when they die
-40 Range
+15 Max HP
+8% Enemy Speed
Your projectiles gain +1 bounce
-35% Damage
+8 Max HP
+3 HP Regeneration
-8 Luck
+3 Melee Damage
+3 Ranged Damage
+3 Engineering
+5% Crit Chance
-6% Dodge
SMG
Not specialSMG
Not specialSMG
Not specialMinigun
Pierces 1 enemy dealing -50% less to the second enemyMinigun
Pierces 1 enemy dealing -50% less to the second enemyMinigun
Pierces 1 enemy dealing -50% less to the second enemyRanger Build
SMG
Not specialSMG
Not specialSMG
Not specialSMG
Not specialSMG
Not specialSMG
Not special+2 Ranged Damage
+25 Range
-7% Attack Speed
+2 Ranged Damage
+10% Attack Speed
-6% Damage
+1 Ranged Damage
-5 Range
+1 Ranged Damage
+1 Elemental Damage
-3% Speed
+5% Attack Speed
+15 Range
-1 Armor
+20 Range
+10% Attack Speed
-2% Life Steal
SMG
Not specialSMG
Not specialSMG
Not specialSMG
Not specialSMG
Not specialSMG
Not specialProjectiles pierce through +1 additional target
-10% Damage
+1 bullet dealing (Ranged Damage) damage is fired from an enemy corpse when they die
-40 Range
Your projectiles gain +1 bounce
-35% Damage
+5 damage every 5 seconds
-20% Damage
+10% Speed
+30 Range
-2 Elemental Damage
+10% Attack Speed
+5% Crit Chance
+15 Range
-2 HP Regeneration
Minigun
Pierces 1 enemy dealing -50% less to the second enemyMinigun
Pierces 1 enemy dealing -50% less to the second enemyMinigun
Pierces 1 enemy dealing -50% less to the second enemyMinigun
Pierces 1 enemy dealing -50% less to the second enemyMinigun
Pierces 1 enemy dealing -50% less to the second enemyMinigun
Pierces 1 enemy dealing -50% less to the second enemyFarmer Build
Taser
Slows enemies in a radius around the projectileTaser
Slows enemies in a radius around the projectileTaser
Slows enemies in a radius around the projectileTaser
Slows enemies in a radius around the projectileTaser
Slows enemies in a radius around the projectileTaser
Slows enemies in a radius around the projectile+4% Dodge
+4 Harvesting
-1 Melee Damage
-1 Ranged Damage
+20% pickup range
+10 Harvesting
-5% Dodge
+8 Harvesting
-1 Melee Damage
-1 Armor
+16 Harvesting
+2 Elemental Damage
-2% Dodge
+4% Crit Chance
+2 Elemental Damage
-2 Ranged Damage
Taser
Slows enemies in a radius around the projectileTaser
Slows enemies in a radius around the projectileTaser
Slows enemies in a radius around the projectileTaser
Slows enemies in a radius around the projectileTaser
Slows enemies in a radius around the projectileTaser
Slows enemies in a radius around the projectile+4 Melee Damage
+2 Ranged Damage
+10 Harvesting
-2 Elemental Damage
+40 Harvesting
-8% Damage
+1% Attack Speed for every current living enemy
-2 Armor
Harvesting increases by an additional +8% at the end of a wave (stacking)
+4 Elemental Damage
+1 HP Regeneration
-10% Enemies
-5% Damage
+8 Max HP
+3 HP Regeneration
-8 Luck
Taser
Slows enemies in a radius around the projectileTaser
Slows enemies in a radius around the projectileTaser
Slows enemies in a radius around the projectileTaser
Slows enemies in a radius around the projectileTaser
Slows enemies in a radius around the projectileTaser
Slows enemies in a radius around the projectileOld Build
Wrench
Spawns a TurretWrench
Spawns a TurretWrench
Spawns a TurretWrench
Spawns a TurretWrench
Spawns a TurretWrench
Spawns a TurretSpawns a turret that shoots bullets dealing (80% Engineering) damage
Spawns a medical turret that shoots bullets healing (10% Engineering) HP
Spawns a turret that shoots flames dealing (25% Engineering) damage
+1 Engineering
+4 Engineering
-4% Damage
+1 Armor
+1 Engineering
-2 Max HP
Wrench
Spawns a TurretWrench
Spawns a TurretWrench
Spawns a TurretWrench
Spawns a TurretWrench
Spawns a TurretWrench
Spawns a TurretSpawns a turret that shoots piercing bullets dealing (150% Engineering) damage
Spawns a turret that shoots explosive bullets dealing (175% Engineering) damage
+5 Armor
+5% Crit Chance
+5 Engineering
+5% Speed
-2 HP Regeneration
-2% Life Steal
+6 Armor
+6 Engineering
-3 HP Regeneration
-3% Life Steal
+15 Max HP
+8% Enemy Speed
Wrench
Spawns a TurretWrench
Spawns a TurretWrench
Spawns a TurretWrench
Spawns a TurretWrench
Spawns a TurretWrench
Spawns a TurretMage Build
Taser
Slows enemies in a radius around the projectileTaser
Slows enemies in a radius around the projectileTaser
Slows enemies in a radius around the projectileFlamethrower
Deals -/3x5/6x6/10x10(100% Elemental Damage) burning damage Pierces 99 enemies dealing 1 damageFlamethrower
Deals -/3x5/6x6/10x10(100% Elemental Damage) burning damage Pierces 99 enemies dealing 1 damageFlamethrower
Deals -/3x5/6x6/10x10(100% Elemental Damage) burning damage Pierces 99 enemies dealing 1 damage+2 Elemental Damage
-1 Max HP
+2 Elemental Damage
+2 HP Regeneration
-2% Speed
+4 Elemental Damage
+1 HP Regeneration
-10% Enemies
-5% Damage
+4% Crit Chance
+2 Elemental Damage
-2 Ranged Damage
+4 Elemental Damage
-1 Melee Damage
-1 Ranged Damage
Taser
Slows enemies in a radius around the projectileTaser
Slows enemies in a radius around the projectileTaser
Slows enemies in a radius around the projectileLightning Shiv
Hitting an enemy spawns a lightning projectile that bounces 1 times and inflicts 5/8/12/15 Elemental DamageLightning Shiv
Hitting an enemy spawns a lightning projectile that bounces 1 times and inflicts 5/8/12/15 Elemental DamageLightning Shiv
Hitting an enemy spawns a lightning projectile that bounces 1 times and inflicts 5/8/12/15 Elemental Damage+8 Melee Damage
+8 Ranged Damage
+8 Elemental Damage
Your max HP is capped at its current value
+4% Life Steal
-3 Knockback
+8 Elemental Damage
+15 Luck
-5 Engineering
+12 Max HP
+5% Life Steal
-8% Crit Chance
+5% Life Steal
+10% Enemies
-5 Harvesting
Taser
Slows enemies in a radius around the projectileTaser
Slows enemies in a radius around the projectileTaser
Slows enemies in a radius around the projectileFlamethrower
Deals -/3x5/6x6/10x10(100% Elemental Damage) burning damage Pierces 99 enemies dealing 1 damageFlamethrower
Deals -/3x5/6x6/10x10(100% Elemental Damage) burning damage Pierces 99 enemies dealing 1 damageFlamethrower
Deals -/3x5/6x6/10x10(100% Elemental Damage) burning damage Pierces 99 enemies dealing 1 damageMasochist Build
Ghost Flint
+1% Attack Speed for every 20/18/16/12 kills in a wave with this weaponGhost Flint
+1% Attack Speed for every 20/18/16/12 kills in a wave with this weaponGhost Flint
+1% Attack Speed for every 20/18/16/12 kills in a wave with this weaponGhost Flint
+1% Attack Speed for every 20/18/16/12 kills in a wave with this weaponGhost Flint
+1% Attack Speed for every 20/18/16/12 kills in a wave with this weaponGhost Flint
+1% Attack Speed for every 20/18/16/12 kills in a wave with this weapon+4% Life Steal
-3 Knockback
+6% Damage
+2% Life Steal
-2 Engineering
+2 Armor
+6% Dodge
-3 Max HP
+8% Dodge
-1 Armor
+2% Life Steal
-2 Harvesting
+2% Life Steal
+2 HP Regeneration
-6 Harvesting
Ghost Flint
+1% Attack Speed for every 20/18/16/12 kills in a wave with this weaponGhost Flint
+1% Attack Speed for every 20/18/16/12 kills in a wave with this weaponGhost Flint
+1% Attack Speed for every 20/18/16/12 kills in a wave with this weaponGhost Flint
+1% Attack Speed for every 20/18/16/12 kills in a wave with this weaponGhost Flint
+1% Attack Speed for every 20/18/16/12 kills in a wave with this weaponGhost Flint
+1% Attack Speed for every 20/18/16/12 kills in a wave with this weapon+5 damage every 5 seconds
-20% Damage
+6 Max HP
+2 HP Regeneration
-2 Melee Damage
-1 Ranged Damage
+8 HP Regeneration
Start waves with -50% HP
+15 Max HP
+8% Enemy Speed
+8 Max HP
+3 HP Regeneration
-8 Luck
+8 Armor while standing still.
-5% Speed
Ghost Flint
+1% Attack Speed for every 20/18/16/12 kills in a wave with this weaponGhost Flint
+1% Attack Speed for every 20/18/16/12 kills in a wave with this weaponGhost Flint
+1% Attack Speed for every 20/18/16/12 kills in a wave with this weaponGhost Flint
+1% Attack Speed for every 20/18/16/12 kills in a wave with this weaponGhost Flint
+1% Attack Speed for every 20/18/16/12 kills in a wave with this weaponGhost Flint
+1% Attack Speed for every 20/18/16/12 kills in a wave with this weaponMasochist Build
Minigun
Pierces 1 enemy dealing -50% less to the second enemyMinigun
Pierces 1 enemy dealing -50% less to the second enemyMinigun
Pierces 1 enemy dealing -50% less to the second enemyMinigun
Pierces 1 enemy dealing -50% less to the second enemyMinigun
Pierces 1 enemy dealing -50% less to the second enemyMinigun
Pierces 1 enemy dealing -50% less to the second enemy+4% Life Steal
-3 Knockback
+1 Ranged Damage
+1 Elemental Damage
-3% Speed
+6% Damage
+2% Life Steal
-2 Engineering
+2 Ranged Damage
+25 Range
-7% Attack Speed
+2 Ranged Damage
+10% Attack Speed
-6% Damage
Hitting an enemy removes +10% of their speed Max: 30%
-3% Speed
Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies+5 damage every 5 seconds
-20% Damage
+10% Speed
+30 Range
-2 Elemental Damage
+6 Max HP
+2 HP Regeneration
-2 Melee Damage
-1 Ranged Damage
Your projectiles gain +1 bounce
-35% Damage
+10% Attack Speed
+5% Crit Chance
+15 Range
-2 HP Regeneration
+1 bullet dealing (Ranged Damage) damage is fired from an enemy corpse when they die
-40 Range
Minigun
Pierces 1 enemy dealing -50% less to the second enemyMinigun
Pierces 1 enemy dealing -50% less to the second enemyMinigun
Pierces 1 enemy dealing -50% less to the second enemyMinigun
Pierces 1 enemy dealing -50% less to the second enemyMinigun
Pierces 1 enemy dealing -50% less to the second enemyMinigun
Pierces 1 enemy dealing -50% less to the second enemyEntrepreneur Build
Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies+40 Harvesting
-8% Damage
Harvesting increases by an additional +8% at the end of a wave (stacking)
-1 Armor
+16 Harvesting
+4% Life Steal
-3 Knockback
+2% Life Steal
-2 Harvesting
+2% Life Steal
+2 HP Regeneration
-6 Harvesting
Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesYour projectiles gain +1 bounce
-35% Damage
+10% Attack Speed
+5% Crit Chance
+15 Range
-2 HP Regeneration
+25% Damage
-3 Armor
Projectiles pierce through +1 additional target
-10% Damage
+1 bullet dealing (Ranged Damage) damage is fired from an enemy corpse when they die
-40 Range
Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesDouble Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemiesGun Doctor
Medical Gun
Not specialMedical Gun
Not specialMedical Gun
Not specialMinigun
Pierces 1 enemy dealing -50% less to the second enemyMinigun
Pierces 1 enemy dealing -50% less to the second enemyMinigun
Pierces 1 enemy dealing -50% less to the second enemy+6% Damage
+2% Life Steal
-2 Engineering
+2 Ranged Damage
+25 Range
-7% Attack Speed
+2 Ranged Damage
+10% Attack Speed
-6% Damage
+5% Attack Speed
+15 Range
-1 Armor
+1 Ranged Damage
-5 Range
+20 Range
+10% Attack Speed
-2% Life Steal
Medical Gun
Not specialMedical Gun
Not specialMedical Gun
Not specialMedical Gun
Not specialMedical Gun
Not specialMedical Gun
Not special+10% Attack Speed
+5% Crit Chance
+15 Range
-2 HP Regeneration
Your projectiles gain +1 bounce
-35% Damage
+8 HP Regeneration
Start waves with -50% HP
+25% Damage
-3 Armor
Projectiles pierce through +1 additional target
-10% Damage
+1 bullet dealing (Ranged Damage) damage is fired from an enemy corpse when they die
-40 Range
Medical Gun
Not specialMedical Gun
Not specialMedical Gun
Not specialMinigun
Pierces 1 enemy dealing -50% less to the second enemyMinigun
Pierces 1 enemy dealing -50% less to the second enemyMinigun
Pierces 1 enemy dealing -50% less to the second enemyMage Build
Wand
Deals 3x3/5x4/8x5/12x6(100%) burning damageWand
Deals 3x3/5x4/8x5/12x6(100%) burning damageWand
Deals 3x3/5x4/8x5/12x6(100%) burning damageWand
Deals 3x3/5x4/8x5/12x6(100%) burning damageWand
Deals 3x3/5x4/8x5/12x6(100%) burning damageWand
Deals 3x3/5x4/8x5/12x6(100%) burning damage+2 Elemental Damage
-2% Dodge
Burning spreads to a nearby enemy
-1 Max HP
Attacks have a +25% chance to deal 1x3(Elemental Damage) burning damage
+4 Elemental Damage
-1 Melee Damage
-1 Ranged Damage
+4% Crit Chance
+2 Elemental Damage
-2 Ranged Damage
+2 Elemental Damage
+2 HP Regeneration
-2% Speed
Wand
Deals 3x3/5x4/8x5/12x6(100%) burning damageWand
Deals 3x3/5x4/8x5/12x6(100%) burning damageWand
Deals 3x3/5x4/8x5/12x6(100%) burning damageWand
Deals 3x3/5x4/8x5/12x6(100%) burning damageWand
Deals 3x3/5x4/8x5/12x6(100%) burning damageWand
Deals 3x3/5x4/8x5/12x6(100%) burning damage+15 Max HP
+8% Enemy Speed
+8 Max HP
+3 HP Regeneration
-8 Luck
+4 Elemental Damage
+1 HP Regeneration
-10% Enemies
-5% Damage
+8 Melee Damage
+8 Ranged Damage
+8 Elemental Damage
Your max HP is capped at its current value
+6% Damage
+2% Life Steal
-2 Engineering
+8 Elemental Damage
+15 Luck
-5 Engineering
Wand
Deals 3x3/5x4/8x5/12x6(100%) burning damageWand
Deals 3x3/5x4/8x5/12x6(100%) burning damageWand
Deals 3x3/5x4/8x5/12x6(100%) burning damageWand
Deals 3x3/5x4/8x5/12x6(100%) burning damageWand
Deals 3x3/5x4/8x5/12x6(100%) burning damageWand
Deals 3x3/5x4/8x5/12x6(100%) burning damageDemon Build
Rocket Launcher
Projectiles explode on hitRocket Launcher
Projectiles explode on hitRocket Launcher
Projectiles explode on hitRocket Launcher
Projectiles explode on hitRocket Launcher
Projectiles explode on hitRocket Launcher
Projectiles explode on hit+2 Ranged Damage
+10% Attack Speed
-6% Damage
+2 Ranged Damage
+25 Range
-7% Attack Speed
+6% Damage
+2% Life Steal
-2 Engineering
+1 Ranged Damage
-5 Range
+5% Damage
+5% Enemies
+2 Max HP
+15% Explosion Damage
Ghost Scepter
+1 Max HP for every 20/18/16/12 kills in a wave with this weaponGhost Scepter
+1 Max HP for every 20/18/16/12 kills in a wave with this weaponGhost Scepter
+1 Max HP for every 20/18/16/12 kills in a wave with this weaponGhost Scepter
+1 Max HP for every 20/18/16/12 kills in a wave with this weaponGhost Scepter
+1 Max HP for every 20/18/16/12 kills in a wave with this weaponRocket Launcher
Projectiles explode on hit+25% Explosion Size
+10% Attack Speed
+5% Crit Chance
+15 Range
-2 HP Regeneration
Your projectiles gain +1 bounce
-35% Damage
+5 Ranged Damage
+10% Damage
+10 Range
-10% Attack Speed
-5% Crit Chance
+25% Damage
-3 Armor
Rocket Launcher
Projectiles explode on hitRocket Launcher
Projectiles explode on hitRocket Launcher
Projectiles explode on hitRocket Launcher
Projectiles explode on hitRocket Launcher
Projectiles explode on hitRocket Launcher
Projectiles explode on hitLich Build
Ghost Scepter
+1 Max HP for every 20/18/16/12 kills in a wave with this weaponGhost Scepter
+1 Max HP for every 20/18/16/12 kills in a wave with this weaponGhost Scepter
+1 Max HP for every 20/18/16/12 kills in a wave with this weaponGhost Scepter
+1 Max HP for every 20/18/16/12 kills in a wave with this weaponGhost Scepter
+1 Max HP for every 20/18/16/12 kills in a wave with this weaponGhost Scepter
+1 Max HP for every 20/18/16/12 kills in a wave with this weapon+4% Life Steal
-3 Knockback
+2 Ranged Damage
+25 Range
-7% Attack Speed
+10% Attack Speed
-2% Damage
+8 Max HP
-4% Dodge
+2 HP Regeneration
-1 HP recovered from consumables
+3 Max HP
+10 HP Regeneration
-10 Luck
Ghost Scepter
+1 Max HP for every 20/18/16/12 kills in a wave with this weaponGhost Scepter
+1 Max HP for every 20/18/16/12 kills in a wave with this weaponGhost Scepter
+1 Max HP for every 20/18/16/12 kills in a wave with this weaponGhost Scepter
+1 Max HP for every 20/18/16/12 kills in a wave with this weaponGhost Scepter
+1 Max HP for every 20/18/16/12 kills in a wave with this weaponGhost Scepter
+1 Max HP for every 20/18/16/12 kills in a wave with this weapon+1 Max HP at the end of a wave
+1 HP Regeneration at the end of a wave
+1 % Life Steal at the end of a wave
HP Regeneration is double when you have less than 50% health
+3 HP Regeneration
+3 Armor
+5 Max HP
-5% Speed
+10% Attack Speed
+5% Crit Chance
+15 Range
-2 HP Regeneration
+12 Max HP
+5% Life Steal
-8% Crit Chance
+12 Max HP
+25 Luck
-12% Damage
Ghost Scepter
+1 Max HP for every 20/18/16/12 kills in a wave with this weaponGhost Scepter
+1 Max HP for every 20/18/16/12 kills in a wave with this weaponGhost Scepter
+1 Max HP for every 20/18/16/12 kills in a wave with this weaponGhost Scepter
+1 Max HP for every 20/18/16/12 kills in a wave with this weaponGhost Scepter
+1 Max HP for every 20/18/16/12 kills in a wave with this weaponGhost Scepter
+1 Max HP for every 20/18/16/12 kills in a wave with this weaponApprentice Build
Lightning Shiv
Hitting an enemy spawns a lightning projectile that bounces 1 times and inflicts 5/8/12/15 Elemental DamageLightning Shiv
Hitting an enemy spawns a lightning projectile that bounces 1 times and inflicts 5/8/12/15 Elemental DamageLightning Shiv
Hitting an enemy spawns a lightning projectile that bounces 1 times and inflicts 5/8/12/15 Elemental DamageLightning Shiv
Hitting an enemy spawns a lightning projectile that bounces 1 times and inflicts 5/8/12/15 Elemental DamageLightning Shiv
Hitting an enemy spawns a lightning projectile that bounces 1 times and inflicts 5/8/12/15 Elemental DamageLightning Shiv
Hitting an enemy spawns a lightning projectile that bounces 1 times and inflicts 5/8/12/15 Elemental Damage+15% XP Gain
+3 Melee Damage
-8 Luck
+15% XP Gain
-8 Range
Attacks have a +25% chance to deal 1x3(Elemental Damage) burning damage
+2 Elemental Damage
-1 Max HP
+10% Attack Speed
-2% Damage
+4 Elemental Damage
-1 Melee Damage
-1 Ranged Damage
Lightning Shiv
Hitting an enemy spawns a lightning projectile that bounces 1 times and inflicts 5/8/12/15 Elemental DamageLightning Shiv
Hitting an enemy spawns a lightning projectile that bounces 1 times and inflicts 5/8/12/15 Elemental DamageLightning Shiv
Hitting an enemy spawns a lightning projectile that bounces 1 times and inflicts 5/8/12/15 Elemental DamageLightning Shiv
Hitting an enemy spawns a lightning projectile that bounces 1 times and inflicts 5/8/12/15 Elemental DamageLightning Shiv
Hitting an enemy spawns a lightning projectile that bounces 1 times and inflicts 5/8/12/15 Elemental DamageLightning Shiv
Hitting an enemy spawns a lightning projectile that bounces 1 times and inflicts 5/8/12/15 Elemental Damage+30% XP Gain
-2% Life Steal
+25 % XP Gain
+100 % XP Gain during the next wave
+50 % Enemy damage during the next wave
+8 Max HP
+3 HP Regeneration
-8 Luck
+15 Max HP
+8% Enemy Speed
+8 Elemental Damage
+15 Luck
-5 Engineering
+4% Crit Chance
+2 Elemental Damage
-2 Ranged Damage
Lightning Shiv
Hitting an enemy spawns a lightning projectile that bounces 1 times and inflicts 5/8/12/15 Elemental DamageLightning Shiv
Hitting an enemy spawns a lightning projectile that bounces 1 times and inflicts 5/8/12/15 Elemental DamageLightning Shiv
Hitting an enemy spawns a lightning projectile that bounces 1 times and inflicts 5/8/12/15 Elemental DamageLightning Shiv
Hitting an enemy spawns a lightning projectile that bounces 1 times and inflicts 5/8/12/15 Elemental DamageLightning Shiv
Hitting an enemy spawns a lightning projectile that bounces 1 times and inflicts 5/8/12/15 Elemental DamageLightning Shiv
Hitting an enemy spawns a lightning projectile that bounces 1 times and inflicts 5/8/12/15 Elemental DamageSaver Build
Thief Dagger
30%/36%/42%/60% to gain 1 material when killing an enemy with a critical hit with this weaponThief Dagger
30%/36%/42%/60% to gain 1 material when killing an enemy with a critical hit with this weaponThief Dagger
30%/36%/42%/60% to gain 1 material when killing an enemy with a critical hit with this weaponThief Dagger
30%/36%/42%/60% to gain 1 material when killing an enemy with a critical hit with this weaponThief Dagger
30%/36%/42%/60% to gain 1 material when killing an enemy with a critical hit with this weaponThief Dagger
30%/36%/42%/60% to gain 1 material when killing an enemy with a critical hit with this weapon+10% Crit Chance
-1 Armor
+1 Max HP for every 100 Materials you have.
-5% Speed
+6 Melee Damage
-3 Ranged Damage
+6% Crit Chance
-3% Damage
+40 Harvesting
-8% Damage
Harvesting increases by an additional +8% at the end of a wave (stacking)
Thief Dagger
30%/36%/42%/60% to gain 1 material when killing an enemy with a critical hit with this weaponThief Dagger
30%/36%/42%/60% to gain 1 material when killing an enemy with a critical hit with this weaponThief Dagger
30%/36%/42%/60% to gain 1 material when killing an enemy with a critical hit with this weaponThief Dagger
30%/36%/42%/60% to gain 1 material when killing an enemy with a critical hit with this weaponThief Dagger
30%/36%/42%/60% to gain 1 material when killing an enemy with a critical hit with this weaponThief Dagger
30%/36%/42%/60% to gain 1 material when killing an enemy with a critical hit with this weapon+5 damage every 5 seconds
-20% Damage
+2% Attack Speed for every 1% Dodge you have.
-80 Range
+5% Life Steal
+20% Dodge
-2 Melee Damage
-2 Ranged Damage
-2 Elemental Damage
+25% Damage
-3 Armor
+8 Max HP
+3 HP Regeneration
-8 Luck
+15 Max HP
+8% Enemy Speed
Thief Dagger
30%/36%/42%/60% to gain 1 material when killing an enemy with a critical hit with this weaponThief Dagger
30%/36%/42%/60% to gain 1 material when killing an enemy with a critical hit with this weaponThief Dagger
30%/36%/42%/60% to gain 1 material when killing an enemy with a critical hit with this weaponThief Dagger
30%/36%/42%/60% to gain 1 material when killing an enemy with a critical hit with this weaponThief Dagger
30%/36%/42%/60% to gain 1 material when killing an enemy with a critical hit with this weaponThief Dagger
30%/36%/42%/60% to gain 1 material when killing an enemy with a critical hit with this weaponExplorer Build
Cacti Club
Hitting and enemy spawns 3/4/5/6 projectiles dealing 50% Ranged DamageCacti Club
Hitting and enemy spawns 3/4/5/6 projectiles dealing 50% Ranged DamageCacti Club
Hitting and enemy spawns 3/4/5/6 projectiles dealing 50% Ranged DamageCacti Club
Hitting and enemy spawns 3/4/5/6 projectiles dealing 50% Ranged DamageCacti Club
Hitting and enemy spawns 3/4/5/6 projectiles dealing 50% Ranged DamageCacti Club
Hitting and enemy spawns 3/4/5/6 projectiles dealing 50% Ranged DamageGain +35% more materials from recycling items
More trees spawn
+1 HP recovered from consumables
+10% Attack Speed
-2% Damage
+15 materials when you pick up a crate
-1% Speed
Cacti Club
Hitting and enemy spawns 3/4/5/6 projectiles dealing 50% Ranged DamageCacti Club
Hitting and enemy spawns 3/4/5/6 projectiles dealing 50% Ranged DamageCacti Club
Hitting and enemy spawns 3/4/5/6 projectiles dealing 50% Ranged DamageCacti Club
Hitting and enemy spawns 3/4/5/6 projectiles dealing 50% Ranged DamageCacti Club
Hitting and enemy spawns 3/4/5/6 projectiles dealing 50% Ranged DamageCacti Club
Hitting and enemy spawns 3/4/5/6 projectiles dealing 50% Ranged Damage+8 Max HP
+3 HP Regeneration
-8 Luck
+15 Max HP
+8% Enemy Speed
+6 Max HP
+2 HP Regeneration
-2 Melee Damage
-1 Ranged Damage
+1 bullet dealing (Ranged Damage) damage is fired from an enemy corpse when they die
-40 Range
Projectiles pierce through +1 additional target
-10% Damage
Cacti Club
Hitting and enemy spawns 3/4/5/6 projectiles dealing 50% Ranged DamageCacti Club
Hitting and enemy spawns 3/4/5/6 projectiles dealing 50% Ranged DamageCacti Club
Hitting and enemy spawns 3/4/5/6 projectiles dealing 50% Ranged DamageCacti Club
Hitting and enemy spawns 3/4/5/6 projectiles dealing 50% Ranged DamageCacti Club
Hitting and enemy spawns 3/4/5/6 projectiles dealing 50% Ranged DamageCacti Club
Hitting and enemy spawns 3/4/5/6 projectiles dealing 50% Ranged DamageSoldier Build
SMG
Not specialSMG
Not specialSMG
Not specialLaser Gun
Pierces 1 enemy dealing -25% less to the second enemyLaser Gun
Pierces 1 enemy dealing -25% less to the second enemyLaser Gun
Pierces 1 enemy dealing -25% less to the second enemy+1 Ranged Damage
-5 Range
+2 Ranged Damage
+25 Range
-7% Attack Speed
+3 Max HP
+3% Damage
+1 Armor
+3% Speed
-4% Crit Chance
+5% Attack Speed
+15 Range
-1 Armor
+20 Range
SMG
Not specialSMG
Not specialSMG
Not specialLaser Gun
Pierces 1 enemy dealing -25% less to the second enemyLaser Gun
Pierces 1 enemy dealing -25% less to the second enemyLaser Gun
Pierces 1 enemy dealing -25% less to the second enemyProjectiles pierce through +1 additional target
-10% Damage
+1 bullet dealing (Ranged Damage) damage is fired from an enemy corpse when they die
-40 Range
Your projectiles gain +1 bounce
-35% Damage
+20% Dodge while standing still.
-4% Damage
+8 Armor while standing still.
-5% Speed
+25% Damage while standing still.
-10% Speed
Minigun
Pierces 1 enemy dealing -50% less to the second enemyMinigun
Pierces 1 enemy dealing -50% less to the second enemyMinigun
Pierces 1 enemy dealing -50% less to the second enemyLaser Gun
Pierces 1 enemy dealing -25% less to the second enemyLaser Gun
Pierces 1 enemy dealing -25% less to the second enemyLaser Gun
Pierces 1 enemy dealing -25% less to the second enemyMasochist Build
Wrench
Spawns a TurretWrench
Spawns a TurretWrench
Spawns a TurretWrench
Spawns a TurretWrench
Spawns a TurretWrench
Spawns a Turret+2 Engineering
-1% Attack Speed
-1% Crit Chance
Spawns a medical turret that shoots bullets healing (10% Engineering) HP
+5% chance to double the value of picked up materials
+6 Luck
+2 Engineering
-5% Damage
+2 Armor
+6% Dodge
-3 Max HP
+1 Engineering
+2% Life Steal
+2 HP Regeneration
-6 Harvesting
Wrench
Spawns a TurretWrench
Spawns a TurretWrench
Spawns a TurretWrench
Spawns a TurretWrench
Spawns a TurretWrench
Spawns a Turret+6 Max HP
+2 HP Regeneration
-2 Melee Damage
-1 Ranged Damage
+6 Armor
+6 Engineering
-3 HP Regeneration
-3% Life Steal
+5 Armor
+5% Crit Chance
+5 Engineering
+5% Speed
-2 HP Regeneration
-2% Life Steal
+10 Engineering
+10% XP Gain
-3 Max HP
+8 Max HP
+3 HP Regeneration
-8 Luck
+15 Max HP
+8% Enemy Speed
Wrench
Spawns a TurretWrench
Spawns a TurretWrench
Spawns a TurretWrench
Spawns a TurretWrench
Spawns a TurretWrench
Spawns a TurretStreamer Build
Wrench
Spawns a TurretWrench
Spawns a TurretWrench
Spawns a TurretWrench
Spawns a TurretWrench
Spawns a TurretWrench
Spawns a Turret+2 Engineering
-1% Attack Speed
-1% Crit Chance
+20% of your materials at the start of waves
+1 Max HP for every 100 Materials you have.
-5% Speed
Spawns a medical turret that shoots bullets healing (10% Engineering) HP
Spawns a turret that shoots bullets dealing (80% Engineering) damage
Spawns a turret that shoots flames dealing (25% Engineering) damage
Wrench
Spawns a TurretWrench
Spawns a TurretWrench
Spawns a TurretWrench
Spawns a TurretWrench
Spawns a TurretWrench
Spawns a TurretHP Regeneration is double when you have less than 50% health
+3 HP Regeneration
+8 HP Regeneration
Start waves with -50% HP
+6 Armor
+6 Engineering
-3 HP Regeneration
-3% Life Steal
+10 HP Regeneration
-10 Luck
+5 Armor
+5% Crit Chance
+5 Engineering
+5% Speed
-2 HP Regeneration
-2% Life Steal
+2 HP Regeneration for every -1% Speed you have.
+5 Max HP
-15% Speed
Wrench
Spawns a TurretWrench
Spawns a TurretWrench
Spawns a TurretWrench
Spawns a TurretWrench
Spawns a TurretWrench
Spawns a Turret