All Ranked Strategies
Employ effective strategies, craft winning builds, and deploy tactical brilliance. Elevate your play, secure victories, and become the ultimate potato with MetaBrotato. Unleash the power today!
N
New!
Ghost
+10 Damage with Ethereal weapons
+30% Dodge
Dodge is capped at 90%
-100 Armor
Ghost Build
EasyDifficulty Level

Ghost Axe
+1% Damage for every 20/18/16/12 kills in a wave with this weapon

Ghost Axe
+1% Damage for every 20/18/16/12 kills in a wave with this weapon

Ghost Axe
+1% Damage for every 20/18/16/12 kills in a wave with this weapon

Ghost Axe
+1% Damage for every 20/18/16/12 kills in a wave with this weapon

Ghost Axe
+1% Damage for every 20/18/16/12 kills in a wave with this weapon

Ghost Axe
+1% Damage for every 20/18/16/12 kills in a wave with this weapon

N
New!
Knight
+2 Melee Damage for every 1 Armor you have
+5 Armor
You can't equip ranged weapons
You can only equip tier 2 weapons or above
-50 Engineering
-50 Elemental Damage
All Harvesting modifications are reduced by 80%
Knight Sword
EasyDifficulty Level

Sword
Alternates between thrusting and sweeping attacks

Sword
Alternates between thrusting and sweeping attacks

Sword
Alternates between thrusting and sweeping attacks

Sword
Alternates between thrusting and sweeping attacks

Sword
Alternates between thrusting and sweeping attacks

Sword
Alternates between thrusting and sweeping attacks

N
New!
Hunter
+100 Range
+1% Damage for every 10 Range you have
Crit Chance modifications are increased by 25%
Harvesting modifications are reduced by 100%
Max HP modifications are reduced by 33%
Hunter Build
MediumDifficulty Level

Crossbow
Pierces up to 1/2/3/4 times on critical hit

Crossbow
Pierces up to 1/2/3/4 times on critical hit

Crossbow
Pierces up to 1/2/3/4 times on critical hit

Crossbow
Pierces up to 1/2/3/4 times on critical hit

Crossbow
Pierces up to 1/2/3/4 times on critical hit

Crossbow
Pierces up to 1/2/3/4 times on critical hit

N
New!
Crazy
+100 Range with Precise weapons
+25% Attack Speed
You start with 1 Knife
-30% Dodge
-10 Engineering
-10 Ranged Damage
Crazy Build
EasyDifficulty Level

Shuriken
Critical hits bounces 1/2/3/4 times

Shuriken
Critical hits bounces 1/2/3/4 times

Shuriken
Critical hits bounces 1/2/3/4 times

Shuriken
Critical hits bounces 1/2/3/4 times

Shuriken
Critical hits bounces 1/2/3/4 times

Shuriken
Critical hits bounces 1/2/3/4 times

N
New!
Old
-25% Enemy speed
+10 Harvesting
-33%Map Size
-10% Enemies
-10% Speed
Old Build
EasyDifficulty Level

Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies

Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies

Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies

Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies

Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies

Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies

N
New!
Speedy
+30% Speed
+1 Melee Damage for every 2% Speed you have
-100 Armor while standing still
-3 Armor
Speedy Build
EasyDifficulty Level

Shuriken
Critical hits bounces 1/2/3/4 times

Shuriken
Critical hits bounces 1/2/3/4 times

Shuriken
Critical hits bounces 1/2/3/4 times

Shuriken
Critical hits bounces 1/2/3/4 times

Shuriken
Critical hits bounces 1/2/3/4 times

Shuriken
Critical hits bounces 1/2/3/4 times

N
New!
Entrepreneur
-25% Items Price
Harvesting modifications are increased by 50%
Gain 25% more materials from recycling items
-100% of your materials at the start of waves
Damage modifications are reduced by 50%
Entrepreneur Build
EasyDifficulty Level

Shuriken
Critical hits bounces 1/2/3/4 times

Shuriken
Critical hits bounces 1/2/3/4 times

Shuriken
Critical hits bounces 1/2/3/4 times

Shuriken
Critical hits bounces 1/2/3/4 times

Shuriken
Critical hits bounces 1/2/3/4 times

Shuriken
Critical hits bounces 1/2/3/4 times

N
New!
One Armed
+200% Attack Speed
All Damage modifications are increased by 100%
You can only equip one weapon at a time
One Armed Build
HardDifficulty Level

Ghost Axe
+1% Damage for every 20/18/16/12 kills in a wave with this weapon

N
New!
Hunter
+100 Range
+1% Damage for every 10 Range you have
Crit Chance modifications are increased by 25%
Harvesting modifications are reduced by 100%
Max HP modifications are reduced by 33%
Hunter Build
MediumDifficulty Level

Shuriken
Critical hits bounces 1/2/3/4 times

Shuriken
Critical hits bounces 1/2/3/4 times

Shuriken
Critical hits bounces 1/2/3/4 times

Shuriken
Critical hits bounces 1/2/3/4 times

Shuriken
Critical hits bounces 1/2/3/4 times

Shuriken
Critical hits bounces 1/2/3/4 times

N
New!
Lucky
+100 Luck
All Luck modifications are increased by 25%
+75% chance to deal 1 (15% Luck) damage to a random enemy when you pick up a material
-60% Attack Speed
-50% XP Gain
Lucky Build
EasyDifficulty Level

Slingshot
Bounces 1/2/3/4 times

Slingshot
Bounces 1/2/3/4 times

Slingshot
Bounces 1/2/3/4 times

Slingshot
Bounces 1/2/3/4 times

Slingshot
Bounces 1/2/3/4 times

Slingshot
Bounces 1/2/3/4 times

N
New!
Farmer
+20 Harvesting
Harvesting increases by an additional 3% at the end of a wave
+1 Harvesting when eating a consumable while at full health
-50% materials dropped
Farmer Build
MediumDifficulty Level

Pruner
Spawns a garden that creates a fruit every 15/14/12/10 seconds

Pruner
Spawns a garden that creates a fruit every 15/14/12/10 seconds

Pruner
Spawns a garden that creates a fruit every 15/14/12/10 seconds

Pruner
Spawns a garden that creates a fruit every 15/14/12/10 seconds

Pruner
Spawns a garden that creates a fruit every 15/14/12/10 seconds

Pruner
Spawns a garden that creates a fruit every 15/14/12/10 seconds

N
New!
Jack
+75% damage against bosses and elites
+200% materials dropped from enemies
-75% Enemies
+250 % Enemy health
+50 % Enemy damage
Note: On higher danger levels, only Elites spawn, never hordes
Jack Build
EasyDifficulty Level

Laser Gun
Pierces 1 enemy dealing -25% less to the second enemy

Laser Gun
Pierces 1 enemy dealing -25% less to the second enemy

Laser Gun
Pierces 1 enemy dealing -25% less to the second enemy

Laser Gun
Pierces 1 enemy dealing -25% less to the second enemy

Laser Gun
Pierces 1 enemy dealing -25% less to the second enemy

Laser Gun
Pierces 1 enemy dealing -25% less to the second enemy

N
New!
Glutton
+50 Luck
+1 % Explosion Damage when picking up a consumable while at maximum health
Consumable have a 100% chance to explode for 10 (500% Melee Damage) damage when picked up
+25 % Items Price
-25 % XP Gain
Glutton Build
EasyDifficulty Level

Pruner
Spawns a garden that creates a fruit every 15/14/12/10 seconds

Pruner
Spawns a garden that creates a fruit every 15/14/12/10 seconds

Pruner
Spawns a garden that creates a fruit every 15/14/12/10 seconds

Pruner
Spawns a garden that creates a fruit every 15/14/12/10 seconds

Pruner
Spawns a garden that creates a fruit every 15/14/12/10 seconds

Pruner
Spawns a garden that creates a fruit every 15/14/12/10 seconds

N
New!
Golem
+20 Max HP
Max HP modifications are increased by 33%
Armor modifications are increased by 33%
+40 % Attack Speed when you have less than 50% health
+20 % Speed when you have less than 50% health
You can't heal in any way
Golem Build
EasyDifficulty Level

Spiky Shield
Not special

Spiky Shield
Not special

Spiky Shield
Not special

Spiky Shield
Not special

Spiky Shield
Not special

Spiky Shield
Not special

N
New!
Explorer
More trees spawn and they die in one hit
+50% pickup range
+100% materials dropped from trees
+33% Map Size
+25% Enemies
-50% materials dropped from enemies +10% Enemy Speed
-50% Damage
Explorer Build
EasyDifficulty Level

Screwdriver
A landmine spawns every 12s/9s/6s/3s dealing 10(100% Engineering) damage in an area

Screwdriver
A landmine spawns every 12s/9s/6s/3s dealing 10(100% Engineering) damage in an area

Screwdriver
A landmine spawns every 12s/9s/6s/3s dealing 10(100% Engineering) damage in an area

Screwdriver
A landmine spawns every 12s/9s/6s/3s dealing 10(100% Engineering) damage in an area

Screwdriver
A landmine spawns every 12s/9s/6s/3s dealing 10(100% Engineering) damage in an area

Screwdriver
A landmine spawns every 12s/9s/6s/3s dealing 10(100% Engineering) damage in an area

N
New!
Engineer
+10 Engineering
Engineering modifications are increased by 25%
You start with 1 Wrench
Structures spawn close to each other
Damage modifications are reduced by 50%
Engineer Build
MediumDifficulty Level

Wrench
Spawns a Turret

Wrench
Spawns a Turret

Wrench
Spawns a Turret

Wrench
Spawns a Turret

Wrench
Spawns a Turret

Wrench
Spawns a Turret

N
New!
One Armed
+200% Attack Speed
All Damage modifications are increased by 100%
You can only equip one weapon at a time
One armed Build
MediumDifficulty Level

Shredder
50%/65%/80%/100% chance for projectiles to explode on hit dealing 75%/80%/85%/90% damage
Pierces 3 enemies dealing 100% damage

N
New!
Pacifist
Gain 0.8 material and XP for every living enemy at the end of a wave
Trees die in one hit
-100% Damage
-100 Engineering
Pacifist Build
HardDifficulty Level

Hand
+3/+6/+9/+18 Harvesting

Hand
+3/+6/+9/+18 Harvesting

Hand
+3/+6/+9/+18 Harvesting

Hand
+3/+6/+9/+18 Harvesting

Hand
+3/+6/+9/+18 Harvesting

Hand
+3/+6/+9/+18 Harvesting

N
New!
Ranger
+50 Range
You start with 1 Pistol
Ranged Damage modifications are increased by 50%
You can't equip melee weapons
Max HP modifications are reduced by 25%
Ranger Build
MediumDifficulty Level

SMG
Not special

SMG
Not special

SMG
Not special

Pistol
Pierces 1 enemy dealing -50% less to the second enemy

Pistol
Pierces 1 enemy dealing -50% less to the second enemy

Pistol
Pierces 1 enemy dealing -50% less to the second enemy

N
New!
Artificer
+175% Explosion Damage
+4% Explosion Size for every 1 Elemental Damage you have
-100% Damage
Armor modifications are reduced by 50%
Artificer Build
MediumDifficulty Level

Shredder
50%/65%/80%/100% chance for projectiles to explode on hit dealing 75%/80%/85%/90% damage
Pierces 3 enemies dealing 100% damage

Shredder
50%/65%/80%/100% chance for projectiles to explode on hit dealing 75%/80%/85%/90% damage
Pierces 3 enemies dealing 100% damage

Shredder
50%/65%/80%/100% chance for projectiles to explode on hit dealing 75%/80%/85%/90% damage
Pierces 3 enemies dealing 100% damage

Shredder
50%/65%/80%/100% chance for projectiles to explode on hit dealing 75%/80%/85%/90% damage
Pierces 3 enemies dealing 100% damage

Shredder
50%/65%/80%/100% chance for projectiles to explode on hit dealing 75%/80%/85%/90% damage
Pierces 3 enemies dealing 100% damage

Shredder
50%/65%/80%/100% chance for projectiles to explode on hit dealing 75%/80%/85%/90% damage
Pierces 3 enemies dealing 100% damage

N
New!
Generalist
+2 Melee Damage for every 1 Ranged Damage you have
+1 Ranged Damage for every 2 Melee Damage you have
You can only equip 3 melee weapons and 3 ranged weapons at a time
Generalist Build
MediumDifficulty Level

Cacti Club
Hitting and enemy spawns 3/4/5/6 projectiles dealing 50% Ranged Damage

Cacti Club
Hitting and enemy spawns 3/4/5/6 projectiles dealing 50% Ranged Damage

Cacti Club
Hitting and enemy spawns 3/4/5/6 projectiles dealing 50% Ranged Damage

Slingshot
Bounces 1/2/3/4 times

Slingshot
Bounces 1/2/3/4 times

Slingshot
Bounces 1/2/3/4 times

N
New!
Chunky
Max HP modifications are increased by 25%
+1% Damage for every 3 Max HP you have [+3]
+3 HP recovered from consumables
-100% Life Steal
HP Regeneration modifications are reduced by 50%
%Dodge modifications are reduced by 50%
%Speed modifications are reduced by 100%
Chunky Build
EasyDifficulty Level

Spiky Shield
Not special

Spiky Shield
Not special

Spiky Shield
Not special

Spiky Shield
Not special

Spiky Shield
Not special

Spiky Shield
Not special

N
New!
Farmer
+20 Harvesting
Harvesting increases by an additional 3% at the end of a wave
+1 Harvesting when eating a consumable while at full health
-50% materials dropped
Farmer Build
HardDifficulty Level

Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies

Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies

Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies

Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies

Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies

Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies

N
New!
Saver
+15 Harvesting
+1% Damage for every 25 Materials you have
You start with 1 Piggy Bank
+50% Items Price
Saver Build
HardDifficulty Level

Slingshot
Bounces 1/2/3/4 times

Slingshot
Bounces 1/2/3/4 times

Slingshot
Bounces 1/2/3/4 times

Slingshot
Bounces 1/2/3/4 times

Slingshot
Bounces 1/2/3/4 times

Slingshot
Bounces 1/2/3/4 times

N
New!
Sick
+12 Max HP
+25% Life Steal
You take 1 damage per second (does not give invulnerability time)
-100% HP Regeneration
Sick Build
EasyDifficulty Level

Pistol
Pierces 1 enemy dealing -50% less to the second enemy

Pistol
Pierces 1 enemy dealing -50% less to the second enemy

Pistol
Pierces 1 enemy dealing -50% less to the second enemy

Minigun
Pierces 1 enemy dealing -50% less to the second enemy

Minigun
Pierces 1 enemy dealing -50% less to the second enemy

Minigun
Pierces 1 enemy dealing -50% less to the second enemy

N
New!
Mutant
+200% XP Gain
+50% Items Price
Mutant Build
EasyDifficulty Level

Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies

Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies

Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies

Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies

Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies

Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies

N
New!
Crazy
+100 Range with Precise weapons
+25% Attack Speed
You start with 1 Knife
-30% Dodge
-10 Engineering
-10 Ranged Damage
Crazy Build
EasyDifficulty Level

Knife
Not special

Knife
Not special

Knife
Not special

Knife
Not special

Knife
Not special

Knife
Not special

N
New!
Masochist
+5% Damage when you take damage until the end of the wave
+10 Max HP
+25% HP Regeneration
+3 Armor
-100% Damage
Masochist Build
MediumDifficulty Level

Scissors
Not special

Scissors
Not special

Scissors
Not special

Scissors
Not special

Scissors
Not special

Scissors
Not special

N
New!
Loud
+30% Damage
+50% Enemies
-3 Harvesting at the end of a wave
Loud Build
EasyDifficulty Level

Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies

Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies

Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies

Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies

Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies

Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies

N
New!
Demon
+50% of your Materials are converted into Max HP at the end of a wave (10 Materials=1 Max HP)
You buy items using Max HP instead of materials
Demon Build
HardDifficulty Level

Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies

Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies

Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies

Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies

Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies

Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies

N
New!
Saver
+15 Harvesting
+1% Damage for every 25 Materials you have
You start with 1 Piggy Bank
+50% Items Price
Saver Build
MediumDifficulty Level

Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies

Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies

Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies

Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies

Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies

Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies

N
New!
Doctor
+200% Attack Speed with Medical weapons
+10%HP Regeneration
HP Regeneration happens twice as fast
+5 Harvesting
-100% Attack Speed
All Armor modifications are reduced by 50%
Doctor Build
MediumDifficulty Level

Scissors
Not special

Scissors
Not special

Scissors
Not special

Scissors
Not special

Scissors
Not special

Scissors
Not special

N
New!
Loud
+30% Damage
+50% Enemies
-3 Harvesting at the end of a wave
Loud Bouncy
EasyDifficulty Level

Slingshot
Bounces 1/2/3/4 times

Slingshot
Bounces 1/2/3/4 times

Slingshot
Bounces 1/2/3/4 times

Slingshot
Bounces 1/2/3/4 times

Slingshot
Bounces 1/2/3/4 times

Slingshot
Bounces 1/2/3/4 times

N
New!
Demon
+50% of your Materials are converted into Max HP at the end of a wave (10 Materials=1 Max HP)
You buy items using Max HP instead of materials
Bouncy Demon
HardDifficulty Level

Slingshot
Bounces 1/2/3/4 times

Slingshot
Bounces 1/2/3/4 times

Slingshot
Bounces 1/2/3/4 times

Slingshot
Bounces 1/2/3/4 times

Slingshot
Bounces 1/2/3/4 times

Slingshot
Bounces 1/2/3/4 times

N
New!
Arms Dealer
-95% Weapons Price
+30 Harvesting
Damage modifications are increased by +33%
You start with 1 Dangerous Bunny
Shops always sell at least 1 weapon
All of your weapons are destroyed when entering a shop
Arms Dealer Build
HardDifficulty Level

Laser Gun
Pierces 1 enemy dealing -25% less to the second enemy

Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies

Shredder
50%/65%/80%/100% chance for projectiles to explode on hit dealing 75%/80%/85%/90% damage
Pierces 3 enemies dealing 100% damage

Sniper Gun
Hitting an enemy spawns 5/8 projectiles dealing 5 +(10%/15% Range)

Minigun
Pierces 1 enemy dealing -50% less to the second enemy

SMG
Not special

N
New!
Speedy
+30% Speed
+1 Melee Damage for every 2% Speed you have
-100 Armor while standing still
-3 Armor
Speedy Build
MediumDifficulty Level

Jousting Lance
+2 % Speed
-10 % Damage while standing still

Jousting Lance
+2 % Speed
-10 % Damage while standing still

Jousting Lance
+2 % Speed
-10 % Damage while standing still

Jousting Lance
+2 % Speed
-10 % Damage while standing still

Jousting Lance
+2 % Speed
-10 % Damage while standing still

Jousting Lance
+2 % Speed
-10 % Damage while standing still

N
New!
Cyborg
You start with 1 Minigun
Ranged Damage modifications are increased by 250%
100% of your Ranged Damage are temporarily converted into Engineering halfway through a wave (1 Ranged Damage = 2 Engineering)
Engineering modifications are reduced by 75%
Melee modifications are reduced by 100%
Elemental modifications are reduced by 100%
Cyborg Build
HardDifficulty Level

Laser Gun
Pierces 1 enemy dealing -25% less to the second enemy

Laser Gun
Pierces 1 enemy dealing -25% less to the second enemy

Minigun
Pierces 1 enemy dealing -50% less to the second enemy

Wrench
Spawns a Turret

Wrench
Spawns a Turret

Wrench
Spawns a Turret

N
New!
Cryptid
More trees spawn (+6)
Gain 12 material and XP for every living tree at the end of a wave
+3 HP Regeneration for every current living tree
Dodge is capped at 70%
+3 Attack Speed until the end of the wave when you dodge an attack
-100 % Life Steal
-100 Range
-50% materials dropped from enemies
Cryptid Build
MediumDifficulty Level

Ghost Flint
+1% Attack Speed for every 20/18/16/12 kills in a wave with this weapon

Ghost Flint
+1% Attack Speed for every 20/18/16/12 kills in a wave with this weapon

Ghost Flint
+1% Attack Speed for every 20/18/16/12 kills in a wave with this weapon

Ghost Flint
+1% Attack Speed for every 20/18/16/12 kills in a wave with this weapon

Ghost Flint
+1% Attack Speed for every 20/18/16/12 kills in a wave with this weapon

Ghost Flint
+1% Attack Speed for every 20/18/16/12 kills in a wave with this weapon

N
New!
Renegade
+2 projectiles
Projectiles pierce through 1 additional target
+10 % Damage for every different Tier I item you have
You can't equip melee weapons
-400 % Damage
-50 % accuracy
% Damage modifications are reduced by 80%
Renegade Build
MediumDifficulty Level

Laser Gun
Pierces 1 enemy dealing -25% less to the second enemy

Laser Gun
Pierces 1 enemy dealing -25% less to the second enemy

Laser Gun
Pierces 1 enemy dealing -25% less to the second enemy

Laser Gun
Pierces 1 enemy dealing -25% less to the second enemy

Laser Gun
Pierces 1 enemy dealing -25% less to the second enemy

Laser Gun
Pierces 1 enemy dealing -25% less to the second enemy

N
New!
Fisherman
+20 Harvesting
Shops always sell a Bait
-95% Bait price
+2 Harvesting for every 1 Bait you have
Baits make some special enemies spawn throughout all future waves
-50% materials dropped from enemies
Fisherman Build
MediumDifficulty Level

SMG
Not special

SMG
Not special

SMG
Not special

SMG
Not special

SMG
Not special

SMG
Not special

N
New!
Ranger
+50 Range
You start with 1 Pistol
Ranged Damage modifications are increased by 50%
You can't equip melee weapons
Max HP modifications are reduced by 25%
Ranger Build
MediumDifficulty Level

SMG
Not special

SMG
Not special

SMG
Not special

SMG
Not special

SMG
Not special

SMG
Not special

N
New!
Farmer
+20 Harvesting
Harvesting increases by an additional 3% at the end of a wave
+1 Harvesting when eating a consumable while at full health
-50% materials dropped
Farmer Build
HardDifficulty Level

Taser
Slows enemies in a radius around the projectile

Taser
Slows enemies in a radius around the projectile

Taser
Slows enemies in a radius around the projectile

Taser
Slows enemies in a radius around the projectile

Taser
Slows enemies in a radius around the projectile

Taser
Slows enemies in a radius around the projectile

N
New!
Old
-25% Enemy speed
+10 Harvesting
-33%Map Size
-10% Enemies
-10% Speed
Old Build
MediumDifficulty Level

Wrench
Spawns a Turret

Wrench
Spawns a Turret

Wrench
Spawns a Turret

Wrench
Spawns a Turret

Wrench
Spawns a Turret

Wrench
Spawns a Turret

N
New!
Mage
Elemental Damage modifications are increased by 33%
You start with 1 Snake
You start with 1 Scared Sausage
Melee Damage Modifications are reduced by -100%
Ranged Damage Modifications are reduced by -100%
Engineering Modifications are reduced by -100%
Mage Build
HardDifficulty Level

Taser
Slows enemies in a radius around the projectile

Taser
Slows enemies in a radius around the projectile

Taser
Slows enemies in a radius around the projectile

Flamethrower
Deals -/3x5/6x6/10x10(100% Elemental Damage) burning damage
Pierces 99 enemies dealing 1 damage

Flamethrower
Deals -/3x5/6x6/10x10(100% Elemental Damage) burning damage
Pierces 99 enemies dealing 1 damage

Flamethrower
Deals -/3x5/6x6/10x10(100% Elemental Damage) burning damage
Pierces 99 enemies dealing 1 damage

N
New!
Masochist
+5% Damage when you take damage until the end of the wave
+10 Max HP
+25% HP Regeneration
+3 Armor
-100% Damage
Masochist Build
HardDifficulty Level

Ghost Flint
+1% Attack Speed for every 20/18/16/12 kills in a wave with this weapon

Ghost Flint
+1% Attack Speed for every 20/18/16/12 kills in a wave with this weapon

Ghost Flint
+1% Attack Speed for every 20/18/16/12 kills in a wave with this weapon

Ghost Flint
+1% Attack Speed for every 20/18/16/12 kills in a wave with this weapon

Ghost Flint
+1% Attack Speed for every 20/18/16/12 kills in a wave with this weapon

Ghost Flint
+1% Attack Speed for every 20/18/16/12 kills in a wave with this weapon

N
New!
Masochist
+5% Damage when you take damage until the end of the wave
+10 Max HP
+25% HP Regeneration
+3 Armor
-100% Damage
Masochist Build
HardDifficulty Level

Minigun
Pierces 1 enemy dealing -50% less to the second enemy

Minigun
Pierces 1 enemy dealing -50% less to the second enemy

Minigun
Pierces 1 enemy dealing -50% less to the second enemy

Minigun
Pierces 1 enemy dealing -50% less to the second enemy

Minigun
Pierces 1 enemy dealing -50% less to the second enemy

Minigun
Pierces 1 enemy dealing -50% less to the second enemy
