Best Strategys
Patch 0.8.0.03
N
New!Ghost
+10 Damage with Ethereal weapons
+30% Dodge
Dodge is capped at 90%
-100 Armor
Ghost Ethereal
EasyDifficulty Level
Ghost Axe
+1% Damage for every 20/18/16/12 kills in a wave with this weapon
Ghost Axe
+1% Damage for every 20/18/16/12 kills in a wave with this weapon
Ghost Axe
+1% Damage for every 20/18/16/12 kills in a wave with this weapon
Ghost Axe
+1% Damage for every 20/18/16/12 kills in a wave with this weapon
Ghost Axe
+1% Damage for every 20/18/16/12 kills in a wave with this weapon
Ghost Axe
+1% Damage for every 20/18/16/12 kills in a wave with this weapon

N
New!Knight
+2 Melee Damage for every 1 Armor you have
+5 Armor
You can't equip ranged weapons
You can only equip tier 2 weapons or above
-50 Engineering
-50 Elemental Damage
All Harvesting modifications are reduced by 80%
Knight Sword
EasyDifficulty Level
Sword
Alternates between thrusting and sweeping attacks
Sword
Alternates between thrusting and sweeping attacks
Sword
Alternates between thrusting and sweeping attacks
Sword
Alternates between thrusting and sweeping attacks
Sword
Alternates between thrusting and sweeping attacks
Sword
Alternates between thrusting and sweeping attacks

N
New!Hunter
+100 Range
+1% Damage for every 10 Range you have
Crit Chance modifications are increased by 25%
Harvesting modifications are reduced by 100%
Max HP modifications are reduced by 33%
Crossbow Hunter
MediumDifficulty Level
Crossbow
Pierces up to 1/2/3/4 times on critical hit
Crossbow
Pierces up to 1/2/3/4 times on critical hit
Crossbow
Pierces up to 1/2/3/4 times on critical hit
Crossbow
Pierces up to 1/2/3/4 times on critical hit
Crossbow
Pierces up to 1/2/3/4 times on critical hit
Crossbow
Pierces up to 1/2/3/4 times on critical hit

N
New!Crazy
+100 Range with Precise weapons
+25% Attack Speed
You start with 1 Knife
-30% Dodge
-10 Engineering
-10 Ranged Damage
Crazy Shurikens
EasyDifficulty Level
Shuriken
Critical hits bounces 1/2/3/4 times
Shuriken
Critical hits bounces 1/2/3/4 times
Shuriken
Critical hits bounces 1/2/3/4 times
Shuriken
Critical hits bounces 1/2/3/4 times
Shuriken
Critical hits bounces 1/2/3/4 times
Shuriken
Critical hits bounces 1/2/3/4 times

N
New!Old
-25% Enemy speed
+10 Harvesting
-33%Map Size
-10% Enemies
-10% Speed
Old Shotgun
EasyDifficulty Level
Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies
Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies
Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies
Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies
Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies
Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies

N
New!Speedy
+30% Speed
+1 Melee Damage for every 2% Speed you have
-100 Armor while standing still
-3 Armor
Speedy Shuriken
EasyDifficulty Level
Shuriken
Critical hits bounces 1/2/3/4 times
Shuriken
Critical hits bounces 1/2/3/4 times
Shuriken
Critical hits bounces 1/2/3/4 times
Shuriken
Critical hits bounces 1/2/3/4 times
Shuriken
Critical hits bounces 1/2/3/4 times
Shuriken
Critical hits bounces 1/2/3/4 times

N
New!One Armed
+200% Attack Speed
All Damage modifications are increased by 100%
You can only equip one weapon at a time
One Armed Axe
HardDifficulty Level
Ghost Axe
+1% Damage for every 20/18/16/12 kills in a wave with this weapon

N
New!Hunter
+100 Range
+1% Damage for every 10 Range you have
Crit Chance modifications are increased by 25%
Harvesting modifications are reduced by 100%
Max HP modifications are reduced by 33%
Shuriken Hunter
MediumDifficulty Level
Shuriken
Critical hits bounces 1/2/3/4 times
Shuriken
Critical hits bounces 1/2/3/4 times
Shuriken
Critical hits bounces 1/2/3/4 times
Shuriken
Critical hits bounces 1/2/3/4 times
Shuriken
Critical hits bounces 1/2/3/4 times
Shuriken
Critical hits bounces 1/2/3/4 times

N
New!Lucky
+100 Luck
All Luck modifications are increased by 25%
+75% chance to deal 1 (15% Luck) damage to a random enemy when you pick up a material
-60% Attack Speed
-50% XP Gain
Lucky Bouncy
EasyDifficulty Level
Slingshot
Bounces 1/2/3/4 times
Slingshot
Bounces 1/2/3/4 times
Slingshot
Bounces 1/2/3/4 times
Slingshot
Bounces 1/2/3/4 times
Slingshot
Bounces 1/2/3/4 times
Slingshot
Bounces 1/2/3/4 times

N
New!Farmer
+20 Harvesting
Harvesting increases by an additional 3% at the end of a wave
+1 Harvesting when eating a consumable while at full health
-50% materials dropped
Pruner Farmer
MediumDifficulty Level
Pruner
Spawns a garden that creates a fruit every 15/14/12/10 seconds
Pruner
Spawns a garden that creates a fruit every 15/14/12/10 seconds
Pruner
Spawns a garden that creates a fruit every 15/14/12/10 seconds
Pruner
Spawns a garden that creates a fruit every 15/14/12/10 seconds
Pruner
Spawns a garden that creates a fruit every 15/14/12/10 seconds
Pruner
Spawns a garden that creates a fruit every 15/14/12/10 seconds

N
New!Glutton
+50 Luck
+1 % Explosion Damage when picking up a consumable while at maximum health
Consumable have a 100% chance to explode for 10 (500% Melee Damage) damage when picked up
+25 % Items Price
-25 % XP Gain
Glutton Pruner
EasyDifficulty Level
Pruner
Spawns a garden that creates a fruit every 15/14/12/10 seconds
Pruner
Spawns a garden that creates a fruit every 15/14/12/10 seconds
Pruner
Spawns a garden that creates a fruit every 15/14/12/10 seconds
Pruner
Spawns a garden that creates a fruit every 15/14/12/10 seconds
Pruner
Spawns a garden that creates a fruit every 15/14/12/10 seconds
Pruner
Spawns a garden that creates a fruit every 15/14/12/10 seconds

N
New!Engineer
+10 Engineering
Engineering modifications are increased by 25%
You start with 1 Wrench
Structures spawn close to each other
Damage modifications are reduced by 50%
Wrench Engineer
MediumDifficulty Level
Wrench
Spawns a Turret
Wrench
Spawns a Turret
Wrench
Spawns a Turret
Wrench
Spawns a Turret
Wrench
Spawns a Turret
Wrench
Spawns a Turret

N
New!One Armed
+200% Attack Speed
All Damage modifications are increased by 100%
You can only equip one weapon at a time
One armed Shredder
MediumDifficulty Level
Shredder
50%/65%/80%/100% chance for projectiles to explode on hit dealing 75%/80%/85%/90% damage
Pierces 3 enemies dealing 100% damage

N
New!Pacifist
Gain 0.8 material and XP for every living enemy at the end of a wave
Trees die in one hit
-100% Damage
-100 Engineering
Pacifist Hands
HardDifficulty Level
Hand
+3/+6/+9/+18 Harvesting
Hand
+3/+6/+9/+18 Harvesting
Hand
+3/+6/+9/+18 Harvesting
Hand
+3/+6/+9/+18 Harvesting
Hand
+3/+6/+9/+18 Harvesting
Hand
+3/+6/+9/+18 Harvesting

N
New!Ranger
+50 Range
You start with 1 Pistol
Ranged Damage modifications are increased by 50%
You can't equip melee weapons
Max HP modifications are reduced by 25%
Pistol Ranger
MediumDifficulty Level
SMG
Not special
SMG
Not special
SMG
Not special
Pistol
Pierces 1 enemy dealing -50% less to the second enemy
Pistol
Pierces 1 enemy dealing -50% less to the second enemy
Pistol
Pierces 1 enemy dealing -50% less to the second enemy

N
New!Artificer
+175% Explosion Damage
+4% Explosion Size for every 1 Elemental Damage you have
-100% Damage
Armor modifications are reduced by 50%
Artificer Shredder
MediumDifficulty Level
Shredder
50%/65%/80%/100% chance for projectiles to explode on hit dealing 75%/80%/85%/90% damage
Pierces 3 enemies dealing 100% damage
Shredder
50%/65%/80%/100% chance for projectiles to explode on hit dealing 75%/80%/85%/90% damage
Pierces 3 enemies dealing 100% damage
Shredder
50%/65%/80%/100% chance for projectiles to explode on hit dealing 75%/80%/85%/90% damage
Pierces 3 enemies dealing 100% damage
Shredder
50%/65%/80%/100% chance for projectiles to explode on hit dealing 75%/80%/85%/90% damage
Pierces 3 enemies dealing 100% damage
Shredder
50%/65%/80%/100% chance for projectiles to explode on hit dealing 75%/80%/85%/90% damage
Pierces 3 enemies dealing 100% damage
Shredder
50%/65%/80%/100% chance for projectiles to explode on hit dealing 75%/80%/85%/90% damage
Pierces 3 enemies dealing 100% damage

N
New!Generalist
+2 Melee Damage for every 1 Ranged Damage you have
+1 Ranged Damage for every 2 Melee Damage you have
You can only equip 3 melee weapons and 3 ranged weapons at a time
Generalist Bounce
MediumDifficulty Level
Cacti Club
Hitting and enemy spawns 3/4/5/6 projectiles dealing 50% Ranged Damage
Cacti Club
Hitting and enemy spawns 3/4/5/6 projectiles dealing 50% Ranged Damage
Cacti Club
Hitting and enemy spawns 3/4/5/6 projectiles dealing 50% Ranged Damage
Slingshot
Bounces 1/2/3/4 times
Slingshot
Bounces 1/2/3/4 times
Slingshot
Bounces 1/2/3/4 times
