All Ranked Strategies
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Explorer Build

Screwdriver
A landmine spawns every 12s/9s/6s/3s dealing 10(100% Engineering) damage in an area
Screwdriver
A landmine spawns every 12s/9s/6s/3s dealing 10(100% Engineering) damage in an area
Screwdriver
A landmine spawns every 12s/9s/6s/3s dealing 10(100% Engineering) damage in an area
Screwdriver
A landmine spawns every 12s/9s/6s/3s dealing 10(100% Engineering) damage in an area
Screwdriver
A landmine spawns every 12s/9s/6s/3s dealing 10(100% Engineering) damage in an area
Screwdriver
A landmine spawns every 12s/9s/6s/3s dealing 10(100% Engineering) damage in an area
Spawns a turret that shoots bullets dealing (80% Engineering) damage

More trees spawn

+15 materials when you pick up a crate
-1% Speed

+5% chance to double the value of picked up materials
+6 Luck
+2 Engineering
-5% Damage

Gain +35% more materials from recycling items

Spawns a medical turret that shoots bullets healing (10% Engineering) HP

Screwdriver
A landmine spawns every 12s/9s/6s/3s dealing 10(100% Engineering) damage in an area
Screwdriver
A landmine spawns every 12s/9s/6s/3s dealing 10(100% Engineering) damage in an area
Screwdriver
A landmine spawns every 12s/9s/6s/3s dealing 10(100% Engineering) damage in an area
Screwdriver
A landmine spawns every 12s/9s/6s/3s dealing 10(100% Engineering) damage in an area
Screwdriver
A landmine spawns every 12s/9s/6s/3s dealing 10(100% Engineering) damage in an area
Screwdriver
A landmine spawns every 12s/9s/6s/3s dealing 10(100% Engineering) damage in an area



Spawns a little guy that slowly shoots piercing lightning projectiles around him for (100% Engineering) damage each

+6 Engineering
-8% Attack Speed

+6 Armor
+6 Engineering
-3 HP Regeneration
-3% Life Steal

+25% Explosion Size

+5 Armor
+5% Crit Chance
+5 Engineering
+5% Speed
-2 HP Regeneration
-2% Life Steal

Spawns a turret that shoots piercing bullets dealing (150% Engineering) damage

Screwdriver
A landmine spawns every 12s/9s/6s/3s dealing 10(100% Engineering) damage in an area
Screwdriver
A landmine spawns every 12s/9s/6s/3s dealing 10(100% Engineering) damage in an area
Screwdriver
A landmine spawns every 12s/9s/6s/3s dealing 10(100% Engineering) damage in an area
Screwdriver
A landmine spawns every 12s/9s/6s/3s dealing 10(100% Engineering) damage in an area
Screwdriver
A landmine spawns every 12s/9s/6s/3s dealing 10(100% Engineering) damage in an area
Screwdriver
A landmine spawns every 12s/9s/6s/3s dealing 10(100% Engineering) damage in an area


Explorer Build

Cacti Club
Hitting and enemy spawns 3/4/5/6 projectiles dealing 50% Ranged Damage
Cacti Club
Hitting and enemy spawns 3/4/5/6 projectiles dealing 50% Ranged Damage
Cacti Club
Hitting and enemy spawns 3/4/5/6 projectiles dealing 50% Ranged Damage
Cacti Club
Hitting and enemy spawns 3/4/5/6 projectiles dealing 50% Ranged Damage
Cacti Club
Hitting and enemy spawns 3/4/5/6 projectiles dealing 50% Ranged Damage
Cacti Club
Hitting and enemy spawns 3/4/5/6 projectiles dealing 50% Ranged Damage
Gain +35% more materials from recycling items

More trees spawn

+1 HP recovered from consumables

+10% Attack Speed
-2% Damage

+15 materials when you pick up a crate
-1% Speed

Cacti Club
Hitting and enemy spawns 3/4/5/6 projectiles dealing 50% Ranged Damage
Cacti Club
Hitting and enemy spawns 3/4/5/6 projectiles dealing 50% Ranged Damage
Cacti Club
Hitting and enemy spawns 3/4/5/6 projectiles dealing 50% Ranged Damage
Cacti Club
Hitting and enemy spawns 3/4/5/6 projectiles dealing 50% Ranged Damage
Cacti Club
Hitting and enemy spawns 3/4/5/6 projectiles dealing 50% Ranged Damage
Cacti Club
Hitting and enemy spawns 3/4/5/6 projectiles dealing 50% Ranged Damage



+8 Max HP
+3 HP Regeneration
-8 Luck

+15 Max HP
+8% Enemy Speed

+6 Max HP
+2 HP Regeneration
-2 Melee Damage
-1 Ranged Damage

+1 bullet dealing (Ranged Damage) damage is fired from an enemy corpse when they die
-40 Range

Projectiles pierce through +1 additional target
-10% Damage

Cacti Club
Hitting and enemy spawns 3/4/5/6 projectiles dealing 50% Ranged Damage
Cacti Club
Hitting and enemy spawns 3/4/5/6 projectiles dealing 50% Ranged Damage
Cacti Club
Hitting and enemy spawns 3/4/5/6 projectiles dealing 50% Ranged Damage
Cacti Club
Hitting and enemy spawns 3/4/5/6 projectiles dealing 50% Ranged Damage
Cacti Club
Hitting and enemy spawns 3/4/5/6 projectiles dealing 50% Ranged Damage
Cacti Club
Hitting and enemy spawns 3/4/5/6 projectiles dealing 50% Ranged Damage

