All Ranked Strategies
Employ effective strategies, craft winning builds, and deploy tactical brilliance. Elevate your play, secure victories, and become the ultimate potato with MetaBrotato. Unleash the power today!
Farmer Build

Pruner
Spawns a garden that creates a fruit every 15/14/12/10 seconds
Pruner
Spawns a garden that creates a fruit every 15/14/12/10 seconds
Pruner
Spawns a garden that creates a fruit every 15/14/12/10 seconds
Pruner
Spawns a garden that creates a fruit every 15/14/12/10 seconds
Pruner
Spawns a garden that creates a fruit every 15/14/12/10 seconds
Pruner
Spawns a garden that creates a fruit every 15/14/12/10 seconds
Spawns a garden that creates a fruit every 15 seconds

+2 HP recovered from consumables
-2% Dodge

-1 Armor
+16 Harvesting

+6% Damage
+2% Life Steal
-2 Engineering

+20% pickup range
+10 Harvesting
-5% Dodge

+8 Harvesting
-1 Melee Damage

Pruner
Spawns a garden that creates a fruit every 15/14/12/10 seconds
Pruner
Spawns a garden that creates a fruit every 15/14/12/10 seconds
Pruner
Spawns a garden that creates a fruit every 15/14/12/10 seconds
Pruner
Spawns a garden that creates a fruit every 15/14/12/10 seconds
Pruner
Spawns a garden that creates a fruit every 15/14/12/10 seconds
Pruner
Spawns a garden that creates a fruit every 15/14/12/10 seconds



+40 Harvesting
-8% Damage

Enemies have a +20% chance to explode for (50% Melee Damage) damage when they die
-12 Harvesting

+25% Damage
-3 Armor

+15 Melee Damage
+2 HP Regeneration
-8% Damage
-3% Speed

Harvesting increases by an additional +8% at the end of a wave (stacking)

+3 Melee Damage
+3 Ranged Damage
+3 Engineering
+5% Crit Chance
-6% Dodge

Pruner
Spawns a garden that creates a fruit every 15/14/12/10 seconds
Pruner
Spawns a garden that creates a fruit every 15/14/12/10 seconds
Pruner
Spawns a garden that creates a fruit every 15/14/12/10 seconds
Pruner
Spawns a garden that creates a fruit every 15/14/12/10 seconds
Pruner
Spawns a garden that creates a fruit every 15/14/12/10 seconds
Pruner
Spawns a garden that creates a fruit every 15/14/12/10 seconds


Farmer Build

Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies
Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies
Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies
Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies
Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies
Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies
Harvesting increases by an additional +8% at the end of a wave (stacking)

+8 Harvesting
-1 Melee Damage

+6% Damage
+2% Life Steal
-2 Engineering

+2% Life Steal
-1 Elemental Damage

Hitting an enemy removes +10% of their speed Max: 30%
-3% Speed

+3 Knockback

Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies
Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies
Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies
Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies
Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies
Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies



Your projectiles gain +1 bounce
-35% Damage

+1 bullet dealing (Ranged Damage) damage is fired from an enemy corpse when they die
-40 Range

+40 Harvesting
-8% Damage

+25% Damage
-3 Armor

+5% Life Steal
+10% Enemies
-5 Harvesting

Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies
Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies
Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies
Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies
Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies
Double Barrel Shotgun
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies


Farmer Build

Taser
Slows enemies in a radius around the projectile
Taser
Slows enemies in a radius around the projectile
Taser
Slows enemies in a radius around the projectile
Taser
Slows enemies in a radius around the projectile
Taser
Slows enemies in a radius around the projectile
Taser
Slows enemies in a radius around the projectile
+4% Dodge
+4 Harvesting
-1 Melee Damage
-1 Ranged Damage

+20% pickup range
+10 Harvesting
-5% Dodge

+8 Harvesting
-1 Melee Damage

-1 Armor
+16 Harvesting

+2 Elemental Damage
-2% Dodge

+4% Crit Chance
+2 Elemental Damage
-2 Ranged Damage

Taser
Slows enemies in a radius around the projectile
Taser
Slows enemies in a radius around the projectile
Taser
Slows enemies in a radius around the projectile
Taser
Slows enemies in a radius around the projectile
Taser
Slows enemies in a radius around the projectile
Taser
Slows enemies in a radius around the projectile



+4 Melee Damage
+2 Ranged Damage
+10 Harvesting
-2 Elemental Damage

+40 Harvesting
-8% Damage

+1% Attack Speed for every current living enemy
-2 Armor

Harvesting increases by an additional +8% at the end of a wave (stacking)

+4 Elemental Damage
+1 HP Regeneration
-10% Enemies
-5% Damage

+8 Max HP
+3 HP Regeneration
-8 Luck

Taser
Slows enemies in a radius around the projectile
Taser
Slows enemies in a radius around the projectile
Taser
Slows enemies in a radius around the projectile
Taser
Slows enemies in a radius around the projectile
Taser
Slows enemies in a radius around the projectile
Taser
Slows enemies in a radius around the projectile

