Weapons

Flamethrower deals continuous area damage and applies burning, allowing it to scale excellently as enemies cluster. This complements Golem’s defense by dealing damage over time while allowing movement.

Ice Cube increases elemental damage and adds crowd control with slowing effects. This is vital for controlling enemy movement and maintaining distance during high-pressure waves.

Chainsaw offers significant burst damage with a chance to hit multiple enemies. It serves as a fallback for when enemies get too close, benefiting from Golem’s HP for sustainability.








